Project ships Active Input Handling = Input System (New) only, so the drafted legacy Input.GetAxisRaw would throw InvalidOperationException at runtime. Read WASD/arrows off Keyboard.current instead — no restart, no action asset needed. (TreadPart needs the same swap when the bot lands.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| NetworkBootstrap.cs | ||
| NetworkBootstrap.cs.meta | ||
| PlayerDriver.cs | ||
| PlayerDriver.cs.meta | ||