jankenbots/Assets/Scripts/Camera
megaproxy 30d0b27813 controls: on-foot always-on mouse-look + camera-relative WASD + E/Q claim
- CameraDirector: AvatarFollow now uses always-on mouse-look (no RMB) with a
  locked/hidden cursor; Esc toggles the cursor free; RobotFollow keeps RMB-look.
- PlayerAvatar: movement is camera-relative (W = camera forward, character turns
  to face where it runs) instead of world/cardinal.
- PlayerAvatar: E claims a tread on foot, Q leaves while seated (locked cursor
  makes the OnGUI buttons unclickable).
- Verified in play: cursor locks in on-foot mode, camera-relative basis correct,
  no runtime errors.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 21:02:22 +01:00
..
CameraDirector.cs controls: on-foot always-on mouse-look + camera-relative WASD + E/Q claim 2026-07-12 21:02:22 +01:00
CameraDirector.cs.meta M1: player stand + control handoff + Cinemachine camera system 2026-07-12 20:44:18 +01:00
FollowCamera.cs
FollowCamera.cs.meta M1: wire shove ball + follow camera into M1_Arena 2026-07-12 17:19:10 +01:00