megabot/plugins/coinflip_plugin.js
megaproxy a3ed25f8dd Initial commit: Enhanced IRC bot with duck hunt game
- Added hunt/feed duck mechanics (80% hunt, 20% feed)
- Implemented persistent scoring system
- Added channel control commands (\!stopducks/\!startducks)
- Enhanced duck hunt with wrong action penalties
- Organized bot structure with botmain.js as main file
- Added comprehensive documentation (README.md)
- Included 17 plugins with various games and utilities

🦆 Duck Hunt Features:
- Hunt ducks with \!shoot/\!bang (80% of spawns)
- Feed ducks with \!feed (20% of spawns)
- Persistent scores saved to JSON
- Channel-specific controls for #bakedbeans
- Reaction time tracking and special achievements

🎮 Other Games:
- Casino games (slots, coinflip, hi-lo, scratch cards)
- Multiplayer games (pigs, zombie dice, quiplash)
- Text generation (babble, conspiracy, drunk historian)
- Interactive features (story writing, emojify, combos)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-17 19:03:45 +00:00

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13 KiB
JavaScript

// plugins/coinflip.js - Coin Flip Casino game plugin
const fs = require('fs');
const path = require('path');
module.exports = {
init(bot) {
console.log('Coin Flip Casino plugin initialized');
this.bot = bot;
// Persistent player statistics (saved to file)
this.playerStats = new Map(); // nick -> { totalWins, totalLosses, totalFlips, biggestWin, winStreak, bestStreak, name }
// Set up score file path
this.scoresFile = path.join(__dirname, 'coinflip_scores.json');
// Load existing scores
this.loadScores();
},
cleanup(bot) {
console.log('Coin Flip Casino plugin cleaned up');
// Save scores before cleanup
this.saveScores();
},
// Load scores from file
loadScores() {
try {
if (fs.existsSync(this.scoresFile)) {
const data = fs.readFileSync(this.scoresFile, 'utf8');
const scoresObject = JSON.parse(data);
// Convert back to Map
this.playerStats = new Map(Object.entries(scoresObject));
console.log(`🪙 Loaded ${this.playerStats.size} coin flip player stats from ${this.scoresFile}`);
// Log top 3 players if any exist
if (this.playerStats.size > 0) {
const topPlayers = Array.from(this.playerStats.values())
.sort((a, b) => b.totalWins - a.totalWins)
.slice(0, 3);
console.log('🏆 Top coin flippers:', topPlayers.map(p => `${p.name}(${p.totalWins}W)`).join(', '));
}
} else {
console.log(`🪙 No existing coin flip scores file found, starting fresh`);
}
} catch (error) {
console.error(`❌ Error loading coin flip scores:`, error);
this.playerStats = new Map(); // Reset to empty if load fails
}
},
// Save scores to file
saveScores() {
try {
// Convert Map to plain object for JSON serialization
const scoresObject = Object.fromEntries(this.playerStats);
const data = JSON.stringify(scoresObject, null, 2);
fs.writeFileSync(this.scoresFile, data, 'utf8');
console.log(`💾 Saved ${this.playerStats.size} coin flip player stats to ${this.scoresFile}`);
} catch (error) {
console.error(`❌ Error saving coin flip scores:`, error);
}
},
// Update a player's persistent stats and save to file
updatePlayerStats(nick, updates) {
// Ensure playerStats Map exists
if (!this.playerStats) {
this.playerStats = new Map();
}
if (!this.playerStats.has(nick)) {
this.playerStats.set(nick, {
totalWins: 0,
totalLosses: 0,
totalFlips: 0,
biggestWin: 0,
winStreak: 0,
bestStreak: 0,
name: nick
});
}
const player = this.playerStats.get(nick);
Object.assign(player, updates);
// Save to file after each update
this.saveScores();
},
// Flip the coin and return result
flipCoin() {
return Math.random() < 0.5 ? 'heads' : 'tails';
},
// Calculate win amount based on bet
calculateWinnings(bet, isWin) {
if (!isWin) return 0;
// Simple 1:1 payout for coin flip
return bet;
},
commands: [
{
name: 'flip',
description: 'Flip a coin and bet on the outcome',
execute: function(context, bot) {
const plugin = module.exports;
const target = context.replyTo;
const from = context.nick;
const args = context.args;
// Parse command: !flip <heads/tails> [bet]
if (args.length === 0) {
bot.say(target, `Usage: !flip <heads/tails> [bet] - Example: !flip heads 5`);
return;
}
const guess = args[0].toLowerCase();
if (guess !== 'heads' && guess !== 'tails') {
bot.say(target, `${from}: Choose 'heads' or 'tails'`);
return;
}
// Parse bet amount (default to 1)
let bet = 1;
if (args.length > 1) {
bet = parseInt(args[1]);
if (isNaN(bet) || bet < 1 || bet > 100) {
bot.say(target, `${from}: Bet must be between 1 and 100`);
return;
}
}
// Initialize player if new
if (!plugin.playerStats.has(from)) {
plugin.updatePlayerStats(from, {
totalWins: 0,
totalLosses: 0,
totalFlips: 0,
biggestWin: 0,
winStreak: 0,
bestStreak: 0,
name: from
});
}
// Flip the coin
const result = plugin.flipCoin();
const isWin = guess === result;
const winnings = plugin.calculateWinnings(bet, isWin);
// Update player stats
const player = plugin.playerStats.get(from);
const updates = {
totalFlips: player.totalFlips + 1
};
if (isWin) {
updates.totalWins = player.totalWins + 1;
updates.winStreak = player.winStreak + 1;
// Update best streak
if (updates.winStreak > player.bestStreak) {
updates.bestStreak = updates.winStreak;
}
// Update biggest win
if (winnings > player.biggestWin) {
updates.biggestWin = winnings;
}
} else {
updates.totalLosses = player.totalLosses + 1;
updates.winStreak = 0; // Reset streak on loss
}
// Choose coin flip animation
const coinEmojis = ['🪙', '🥇', '💰'];
const coinEmoji = coinEmojis[Math.floor(Math.random() * coinEmojis.length)];
// Result message with color coding
let resultEmoji, resultText;
if (result === 'heads') {
resultEmoji = '👑';
resultText = 'HEADS';
} else {
resultEmoji = '🦅';
resultText = 'TAILS';
}
// Create result message
let output = `${coinEmoji} ${from}: ${resultEmoji} ${resultText}! `;
if (isWin) {
output += `✅ WIN! +${winnings} pts`;
if (updates.winStreak > 1) {
output += ` | 🔥 ${updates.winStreak} streak!`;
}
} else {
output += `❌ LOSE! -${bet} pts`;
}
// Add totals
output += ` | W:${updates.totalWins} L:${updates.totalLosses}`;
bot.say(target, output);
plugin.updatePlayerStats(from, updates);
}
},
{
name: 'flipstats',
description: 'Show your coin flip statistics',
execute: function(context, bot) {
const plugin = module.exports;
const target = context.replyTo;
const from = context.nick;
if (!plugin.playerStats.has(from)) {
bot.say(target, `${from}: You haven't flipped any coins yet! Use !flip to start.`);
return;
}
const player = plugin.playerStats.get(from);
const winRate = player.totalFlips > 0 ? ((player.totalWins / player.totalFlips) * 100).toFixed(1) : 0;
bot.say(target, `🪙 ${from}: ${player.totalWins}W/${player.totalLosses}L (${winRate}%) | Best: ${player.biggestWin} | Streak: ${player.winStreak} (best: ${player.bestStreak}) | Flips: ${player.totalFlips}`);
}
},
{
name: 'topflip',
description: 'Show top coin flip players',
execute: function(context, bot) {
const plugin = module.exports;
const target = context.replyTo;
if (plugin.playerStats.size === 0) {
bot.say(target, 'No coin flip scores recorded yet! Use !flip to start playing.');
return;
}
// Get top players by different metrics
const byWins = Array.from(plugin.playerStats.values())
.sort((a, b) => b.totalWins - a.totalWins)
.slice(0, 3);
const byStreak = Array.from(plugin.playerStats.values())
.sort((a, b) => b.bestStreak - a.bestStreak)
.slice(0, 1);
let output = '🏆 Top Flippers: ';
byWins.forEach((player, i) => {
const trophy = i === 0 ? '🥇' : i === 1 ? '🥈' : '🥉';
const winRate = player.totalFlips > 0 ? ((player.totalWins / player.totalFlips) * 100).toFixed(0) : 0;
output += `${trophy}${player.name}(${player.totalWins}W/${winRate}%) `;
});
if (byStreak[0] && byStreak[0].bestStreak > 0) {
output += `| 🔥 Best Streak: ${byStreak[0].name}(${byStreak[0].bestStreak})`;
}
bot.say(target, output);
}
},
{
name: 'fliptest',
description: 'Test coin fairness with multiple flips',
execute: function(context, bot) {
const plugin = module.exports;
const target = context.replyTo;
const from = context.nick;
const args = context.args;
// Parse number of flips (default 10, max 100)
let numFlips = 10;
if (args.length > 0) {
numFlips = parseInt(args[0]);
if (isNaN(numFlips) || numFlips < 1 || numFlips > 100) {
bot.say(target, `${from}: Number of flips must be between 1 and 100`);
return;
}
}
// Perform multiple flips
let heads = 0;
let tails = 0;
let sequence = '';
for (let i = 0; i < numFlips; i++) {
const result = plugin.flipCoin();
if (result === 'heads') {
heads++;
sequence += '👑';
} else {
tails++;
sequence += '🦅';
}
}
const headsPercent = ((heads / numFlips) * 100).toFixed(1);
const tailsPercent = ((tails / numFlips) * 100).toFixed(1);
bot.say(target, `🪙 ${from}: ${numFlips} flips | 👑 ${heads} (${headsPercent}%) | 🦅 ${tails} (${tailsPercent}%)`);
bot.say(target, `Sequence: ${sequence}`);
}
},
{
name: 'resetflip',
description: 'Reset all coin flip scores (admin command)',
execute: function(context, bot) {
const plugin = module.exports;
const target = context.replyTo;
const from = context.nick;
// Simple admin check
const adminNicks = ['admin', 'owner', 'cancerbot', 'megasconed'];
if (!adminNicks.includes(from)) {
bot.say(target, `${from}: Access denied - admin only command`);
return;
}
const playerCount = plugin.playerStats.size;
plugin.playerStats.clear();
plugin.saveScores();
bot.say(target, `🗑️ ${from}: Reset ${playerCount} coin flip player stats`);
}
}
]
};