megabot/plugins/slots_plugin.js
megaproxy a3ed25f8dd Initial commit: Enhanced IRC bot with duck hunt game
- Added hunt/feed duck mechanics (80% hunt, 20% feed)
- Implemented persistent scoring system
- Added channel control commands (\!stopducks/\!startducks)
- Enhanced duck hunt with wrong action penalties
- Organized bot structure with botmain.js as main file
- Added comprehensive documentation (README.md)
- Included 17 plugins with various games and utilities

🦆 Duck Hunt Features:
- Hunt ducks with \!shoot/\!bang (80% of spawns)
- Feed ducks with \!feed (20% of spawns)
- Persistent scores saved to JSON
- Channel-specific controls for #bakedbeans
- Reaction time tracking and special achievements

🎮 Other Games:
- Casino games (slots, coinflip, hi-lo, scratch cards)
- Multiplayer games (pigs, zombie dice, quiplash)
- Text generation (babble, conspiracy, drunk historian)
- Interactive features (story writing, emojify, combos)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-17 19:03:45 +00:00

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12 KiB
JavaScript

// plugins/slots.js - Slot Machine game plugin
const fs = require('fs');
const path = require('path');
module.exports = {
init(bot) {
console.log('Slot Machine plugin initialized');
this.bot = bot;
// Player scores storage
this.playerScores = new Map(); // nick -> { totalWins, biggestWin, totalSpins, jackpots, name }
// Slot machine symbols with weights and payouts
this.symbols = [
{ emoji: '🍒', name: 'Cherry', weight: 25, payout: 2 },
{ emoji: '🍊', name: 'Orange', weight: 20, payout: 3 },
{ emoji: '🍋', name: 'Lemon', weight: 20, payout: 3 },
{ emoji: '🍇', name: 'Grapes', weight: 15, payout: 5 },
{ emoji: '🔔', name: 'Bell', weight: 10, payout: 10 },
{ emoji: '⭐', name: 'Star', weight: 6, payout: 15 },
{ emoji: '💎', name: 'Diamond', weight: 3, payout: 25 },
{ emoji: '🎰', name: 'Jackpot', weight: 1, payout: 100 }
];
// Set up score file path
this.scoresFile = path.join(__dirname, 'slots_scores.json');
// Load existing scores
this.loadScores();
},
cleanup(bot) {
console.log('Slot Machine plugin cleaned up');
// Save scores before cleanup
this.saveScores();
},
// Load scores from file
loadScores() {
try {
if (fs.existsSync(this.scoresFile)) {
const data = fs.readFileSync(this.scoresFile, 'utf8');
const scoresObject = JSON.parse(data);
// Convert back to Map
this.playerScores = new Map(Object.entries(scoresObject));
console.log(`🎰 Loaded ${this.playerScores.size} slot player scores from ${this.scoresFile}`);
// Log top 3 players if any exist
if (this.playerScores.size > 0) {
const topPlayers = Array.from(this.playerScores.values())
.sort((a, b) => b.totalWins - a.totalWins)
.slice(0, 3);
console.log('🏆 Top slot players:', topPlayers.map(p => `${p.name}(${p.totalWins})`).join(', '));
}
} else {
console.log(`🎰 No existing slot scores file found, starting fresh`);
}
} catch (error) {
console.error(`❌ Error loading slot scores:`, error);
this.playerScores = new Map(); // Reset to empty if load fails
}
},
// Save scores to file
saveScores() {
try {
// Convert Map to plain object for JSON serialization
const scoresObject = Object.fromEntries(this.playerScores);
const data = JSON.stringify(scoresObject, null, 2);
fs.writeFileSync(this.scoresFile, data, 'utf8');
console.log(`💾 Saved ${this.playerScores.size} slot player scores to ${this.scoresFile}`);
} catch (error) {
console.error(`❌ Error saving slot scores:`, error);
}
},
// Update a player's score and save to file
updatePlayerScore(nick, updates) {
if (!this.playerScores.has(nick)) {
this.playerScores.set(nick, {
totalWins: 0,
biggestWin: 0,
totalSpins: 0,
jackpots: 0,
name: nick
});
}
const player = this.playerScores.get(nick);
Object.assign(player, updates);
// Save to file after each update
this.saveScores();
},
// Weighted random symbol selection
getRandomSymbol() {
const totalWeight = this.symbols.reduce((sum, symbol) => sum + symbol.weight, 0);
let random = Math.random() * totalWeight;
for (const symbol of this.symbols) {
random -= symbol.weight;
if (random <= 0) {
return symbol;
}
}
return this.symbols[0]; // fallback
},
// Spin the slot machine
spinSlots() {
const reel1 = this.getRandomSymbol();
const reel2 = this.getRandomSymbol();
const reel3 = this.getRandomSymbol();
return { reel1, reel2, reel3 };
},
// Calculate winnings based on the spin result
calculateWinnings(spin) {
const { reel1, reel2, reel3 } = spin;
// Check for three of a kind (jackpot)
if (reel1.emoji === reel2.emoji && reel2.emoji === reel3.emoji) {
return {
type: 'triple',
amount: reel1.payout,
symbol: reel1,
message: `🎉 TRIPLE ${reel1.name.toUpperCase()}! 🎉`
};
}
// Check for two of a kind
if (reel1.emoji === reel2.emoji || reel2.emoji === reel3.emoji || reel1.emoji === reel3.emoji) {
let matchSymbol;
if (reel1.emoji === reel2.emoji) matchSymbol = reel1;
else if (reel2.emoji === reel3.emoji) matchSymbol = reel2;
else matchSymbol = reel1;
const payout = Math.floor(matchSymbol.payout / 3); // Reduced payout for pairs
if (payout > 0) {
return {
type: 'pair',
amount: payout,
symbol: matchSymbol,
message: `✨ Pair of ${matchSymbol.name}s! ✨`
};
}
}
// No match
return {
type: 'none',
amount: 0,
symbol: null,
message: '💸 No match, try again!'
};
},
commands: [
{
name: 'slots',
description: 'Spin the slot machine!',
execute: function(context, bot) {
const plugin = module.exports;
const target = context.replyTo;
const from = context.nick;
// Initialize player if new
if (!plugin.playerScores.has(from)) {
plugin.updatePlayerScore(from, {
totalWins: 0,
biggestWin: 0,
totalSpins: 0,
jackpots: 0,
name: from
});
}
// Spin the slots
const spin = plugin.spinSlots();
const result = plugin.calculateWinnings(spin);
// Update player stats
const player = plugin.playerScores.get(from);
const updates = {
totalSpins: player.totalSpins + 1
};
let output = `🎰 ${from}: [${spin.reel1.emoji}|${spin.reel2.emoji}|${spin.reel3.emoji}] `;
if (result.amount > 0) {
// Player won!
updates.totalWins = player.totalWins + result.amount;
if (result.amount > player.biggestWin) {
updates.biggestWin = result.amount;
}
if (result.type === 'triple' && result.symbol.emoji === '🎰') {
updates.jackpots = player.jackpots + 1;
output += `🚨 JACKPOT! 🚨 `;
} else if (result.amount >= 50) {
output += `🔥 BIG WIN! 🔥 `;
} else if (result.type === 'triple') {
output += `🎉 TRIPLE! 🎉 `;
} else {
output += `✨ PAIR! ✨ `;
}
output += `+${result.amount} pts | Total: ${updates.totalWins}`;
} else {
// Player lost
output += `💸 No match | Spins: ${updates.totalSpins} | Total: ${player.totalWins}`;
}
bot.say(target, output);
plugin.updatePlayerScore(from, updates);
}
},
{
name: 'slotsstats',
description: 'Show your slot machine statistics',
execute: function(context, bot) {
const plugin = module.exports;
const target = context.replyTo;
const from = context.nick;
if (!plugin.playerScores.has(from)) {
bot.say(target, `${from}: You haven't played slots yet! Use !slots to start.`);
return;
}
const player = plugin.playerScores.get(from);
const avgPts = player.totalSpins > 0 ? (player.totalWins / player.totalSpins).toFixed(1) : 0;
bot.say(target, `🎰 ${from}: ${player.totalWins} total pts | Best: ${player.biggestWin} | Spins: ${player.totalSpins} | Jackpots: ${player.jackpots} | Avg: ${avgPts} pts/spin`);
}
},
{
name: 'topslots',
description: 'Show top slot machine players',
execute: function(context, bot) {
const plugin = module.exports;
const target = context.replyTo;
if (plugin.playerScores.size === 0) {
bot.say(target, 'No slot scores recorded yet! Use !slots to start playing.');
return;
}
// Get top 3 players and biggest win
const topPlayers = Array.from(plugin.playerScores.values())
.sort((a, b) => b.totalWins - a.totalWins)
.slice(0, 3);
const biggestWin = Array.from(plugin.playerScores.values())
.sort((a, b) => b.biggestWin - a.biggestWin)[0];
let output = '🏆 Top Slots: ';
topPlayers.forEach((player, i) => {
const trophy = i === 0 ? '🥇' : i === 1 ? '🥈' : '🥉';
output += `${trophy}${player.name}(${player.totalWins}) `;
});
if (biggestWin && biggestWin.biggestWin > 0) {
output += `| 🎰 Biggest Win: ${biggestWin.name}(${biggestWin.biggestWin})`;
}
bot.say(target, output);
}
},
{
name: 'slotspayouts',
description: 'Show slot machine payout table',
execute: function(context, bot) {
const plugin = module.exports;
const target = context.replyTo;
// Create compact payout display
let output = '🎰 Payouts: ';
const sortedSymbols = [...plugin.symbols].sort((a, b) => b.payout - a.payout);
sortedSymbols.forEach((symbol, i) => {
const pairPayout = Math.floor(symbol.payout / 3);
if (i > 0) output += ' | ';
if (symbol.emoji === '🎰') {
output += `${symbol.emoji}x3=${symbol.payout}(JACKPOT!)`;
} else {
output += `${symbol.emoji}x3=${symbol.payout} x2=${pairPayout}`;
}
});
bot.say(target, output);
}
},
{
name: 'resetslots',
description: 'Reset all slot scores (admin command)',
execute: function(context, bot) {
const plugin = module.exports;
const target = context.replyTo;
const from = context.nick;
// Simple admin check - you can customize this list
const adminNicks = ['admin', 'owner', 'cancerbot']; // Add your admin nicks here
if (!adminNicks.includes(from)) {
bot.say(target, `${from}: Access denied - admin only command`);
return;
}
const playerCount = plugin.playerScores.size;
plugin.playerScores.clear();
plugin.saveScores();
bot.say(target, `🗑️ ${from}: Reset ${playerCount} slot player scores`);
}
}
]
};