- Added hunt/feed duck mechanics (80% hunt, 20% feed) - Implemented persistent scoring system - Added channel control commands (\!stopducks/\!startducks) - Enhanced duck hunt with wrong action penalties - Organized bot structure with botmain.js as main file - Added comprehensive documentation (README.md) - Included 17 plugins with various games and utilities 🦆 Duck Hunt Features: - Hunt ducks with \!shoot/\!bang (80% of spawns) - Feed ducks with \!feed (20% of spawns) - Persistent scores saved to JSON - Channel-specific controls for #bakedbeans - Reaction time tracking and special achievements 🎮 Other Games: - Casino games (slots, coinflip, hi-lo, scratch cards) - Multiplayer games (pigs, zombie dice, quiplash) - Text generation (babble, conspiracy, drunk historian) - Interactive features (story writing, emojify, combos) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
328 lines
No EOL
12 KiB
JavaScript
328 lines
No EOL
12 KiB
JavaScript
// plugins/slots.js - Slot Machine game plugin
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const fs = require('fs');
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const path = require('path');
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module.exports = {
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init(bot) {
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console.log('Slot Machine plugin initialized');
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this.bot = bot;
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// Player scores storage
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this.playerScores = new Map(); // nick -> { totalWins, biggestWin, totalSpins, jackpots, name }
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// Slot machine symbols with weights and payouts
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this.symbols = [
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{ emoji: '🍒', name: 'Cherry', weight: 25, payout: 2 },
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{ emoji: '🍊', name: 'Orange', weight: 20, payout: 3 },
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{ emoji: '🍋', name: 'Lemon', weight: 20, payout: 3 },
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{ emoji: '🍇', name: 'Grapes', weight: 15, payout: 5 },
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{ emoji: '🔔', name: 'Bell', weight: 10, payout: 10 },
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{ emoji: '⭐', name: 'Star', weight: 6, payout: 15 },
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{ emoji: '💎', name: 'Diamond', weight: 3, payout: 25 },
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{ emoji: '🎰', name: 'Jackpot', weight: 1, payout: 100 }
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];
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// Set up score file path
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this.scoresFile = path.join(__dirname, 'slots_scores.json');
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// Load existing scores
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this.loadScores();
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},
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cleanup(bot) {
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console.log('Slot Machine plugin cleaned up');
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// Save scores before cleanup
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this.saveScores();
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},
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// Load scores from file
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loadScores() {
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try {
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if (fs.existsSync(this.scoresFile)) {
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const data = fs.readFileSync(this.scoresFile, 'utf8');
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const scoresObject = JSON.parse(data);
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// Convert back to Map
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this.playerScores = new Map(Object.entries(scoresObject));
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console.log(`🎰 Loaded ${this.playerScores.size} slot player scores from ${this.scoresFile}`);
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// Log top 3 players if any exist
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if (this.playerScores.size > 0) {
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const topPlayers = Array.from(this.playerScores.values())
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.sort((a, b) => b.totalWins - a.totalWins)
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.slice(0, 3);
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console.log('🏆 Top slot players:', topPlayers.map(p => `${p.name}(${p.totalWins})`).join(', '));
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}
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} else {
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console.log(`🎰 No existing slot scores file found, starting fresh`);
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}
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} catch (error) {
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console.error(`❌ Error loading slot scores:`, error);
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this.playerScores = new Map(); // Reset to empty if load fails
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}
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},
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// Save scores to file
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saveScores() {
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try {
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// Convert Map to plain object for JSON serialization
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const scoresObject = Object.fromEntries(this.playerScores);
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const data = JSON.stringify(scoresObject, null, 2);
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fs.writeFileSync(this.scoresFile, data, 'utf8');
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console.log(`💾 Saved ${this.playerScores.size} slot player scores to ${this.scoresFile}`);
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} catch (error) {
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console.error(`❌ Error saving slot scores:`, error);
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}
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},
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// Update a player's score and save to file
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updatePlayerScore(nick, updates) {
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if (!this.playerScores.has(nick)) {
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this.playerScores.set(nick, {
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totalWins: 0,
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biggestWin: 0,
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totalSpins: 0,
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jackpots: 0,
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name: nick
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});
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}
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const player = this.playerScores.get(nick);
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Object.assign(player, updates);
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// Save to file after each update
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this.saveScores();
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},
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// Weighted random symbol selection
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getRandomSymbol() {
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const totalWeight = this.symbols.reduce((sum, symbol) => sum + symbol.weight, 0);
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let random = Math.random() * totalWeight;
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for (const symbol of this.symbols) {
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random -= symbol.weight;
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if (random <= 0) {
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return symbol;
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}
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}
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return this.symbols[0]; // fallback
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},
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// Spin the slot machine
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spinSlots() {
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const reel1 = this.getRandomSymbol();
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const reel2 = this.getRandomSymbol();
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const reel3 = this.getRandomSymbol();
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return { reel1, reel2, reel3 };
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},
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// Calculate winnings based on the spin result
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calculateWinnings(spin) {
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const { reel1, reel2, reel3 } = spin;
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// Check for three of a kind (jackpot)
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if (reel1.emoji === reel2.emoji && reel2.emoji === reel3.emoji) {
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return {
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type: 'triple',
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amount: reel1.payout,
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symbol: reel1,
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message: `🎉 TRIPLE ${reel1.name.toUpperCase()}! 🎉`
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};
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}
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// Check for two of a kind
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if (reel1.emoji === reel2.emoji || reel2.emoji === reel3.emoji || reel1.emoji === reel3.emoji) {
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let matchSymbol;
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if (reel1.emoji === reel2.emoji) matchSymbol = reel1;
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else if (reel2.emoji === reel3.emoji) matchSymbol = reel2;
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else matchSymbol = reel1;
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const payout = Math.floor(matchSymbol.payout / 3); // Reduced payout for pairs
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if (payout > 0) {
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return {
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type: 'pair',
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amount: payout,
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symbol: matchSymbol,
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message: `✨ Pair of ${matchSymbol.name}s! ✨`
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};
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}
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}
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// No match
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return {
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type: 'none',
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amount: 0,
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symbol: null,
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message: '💸 No match, try again!'
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};
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},
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commands: [
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{
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name: 'slots',
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description: 'Spin the slot machine!',
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execute: function(context, bot) {
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const plugin = module.exports;
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const target = context.replyTo;
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const from = context.nick;
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// Initialize player if new
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if (!plugin.playerScores.has(from)) {
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plugin.updatePlayerScore(from, {
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totalWins: 0,
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biggestWin: 0,
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totalSpins: 0,
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jackpots: 0,
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name: from
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});
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}
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// Spin the slots
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const spin = plugin.spinSlots();
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const result = plugin.calculateWinnings(spin);
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// Update player stats
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const player = plugin.playerScores.get(from);
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const updates = {
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totalSpins: player.totalSpins + 1
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};
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let output = `🎰 ${from}: [${spin.reel1.emoji}|${spin.reel2.emoji}|${spin.reel3.emoji}] `;
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if (result.amount > 0) {
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// Player won!
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updates.totalWins = player.totalWins + result.amount;
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if (result.amount > player.biggestWin) {
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updates.biggestWin = result.amount;
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}
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if (result.type === 'triple' && result.symbol.emoji === '🎰') {
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updates.jackpots = player.jackpots + 1;
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output += `🚨 JACKPOT! 🚨 `;
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} else if (result.amount >= 50) {
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output += `🔥 BIG WIN! 🔥 `;
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} else if (result.type === 'triple') {
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output += `🎉 TRIPLE! 🎉 `;
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} else {
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output += `✨ PAIR! ✨ `;
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}
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output += `+${result.amount} pts | Total: ${updates.totalWins}`;
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} else {
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// Player lost
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output += `💸 No match | Spins: ${updates.totalSpins} | Total: ${player.totalWins}`;
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}
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bot.say(target, output);
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plugin.updatePlayerScore(from, updates);
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}
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},
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{
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name: 'slotsstats',
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description: 'Show your slot machine statistics',
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execute: function(context, bot) {
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const plugin = module.exports;
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const target = context.replyTo;
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const from = context.nick;
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if (!plugin.playerScores.has(from)) {
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bot.say(target, `${from}: You haven't played slots yet! Use !slots to start.`);
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return;
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}
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const player = plugin.playerScores.get(from);
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const avgPts = player.totalSpins > 0 ? (player.totalWins / player.totalSpins).toFixed(1) : 0;
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bot.say(target, `🎰 ${from}: ${player.totalWins} total pts | Best: ${player.biggestWin} | Spins: ${player.totalSpins} | Jackpots: ${player.jackpots} | Avg: ${avgPts} pts/spin`);
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}
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},
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{
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name: 'topslots',
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description: 'Show top slot machine players',
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execute: function(context, bot) {
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const plugin = module.exports;
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const target = context.replyTo;
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if (plugin.playerScores.size === 0) {
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bot.say(target, 'No slot scores recorded yet! Use !slots to start playing.');
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return;
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}
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// Get top 3 players and biggest win
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const topPlayers = Array.from(plugin.playerScores.values())
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.sort((a, b) => b.totalWins - a.totalWins)
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.slice(0, 3);
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const biggestWin = Array.from(plugin.playerScores.values())
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.sort((a, b) => b.biggestWin - a.biggestWin)[0];
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let output = '🏆 Top Slots: ';
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topPlayers.forEach((player, i) => {
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const trophy = i === 0 ? '🥇' : i === 1 ? '🥈' : '🥉';
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output += `${trophy}${player.name}(${player.totalWins}) `;
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});
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if (biggestWin && biggestWin.biggestWin > 0) {
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output += `| 🎰 Biggest Win: ${biggestWin.name}(${biggestWin.biggestWin})`;
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}
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bot.say(target, output);
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}
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},
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{
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name: 'slotspayouts',
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description: 'Show slot machine payout table',
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execute: function(context, bot) {
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const plugin = module.exports;
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const target = context.replyTo;
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// Create compact payout display
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let output = '🎰 Payouts: ';
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const sortedSymbols = [...plugin.symbols].sort((a, b) => b.payout - a.payout);
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sortedSymbols.forEach((symbol, i) => {
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const pairPayout = Math.floor(symbol.payout / 3);
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if (i > 0) output += ' | ';
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if (symbol.emoji === '🎰') {
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output += `${symbol.emoji}x3=${symbol.payout}(JACKPOT!)`;
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} else {
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output += `${symbol.emoji}x3=${symbol.payout} x2=${pairPayout}`;
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}
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});
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bot.say(target, output);
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}
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},
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{
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name: 'resetslots',
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description: 'Reset all slot scores (admin command)',
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execute: function(context, bot) {
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const plugin = module.exports;
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const target = context.replyTo;
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const from = context.nick;
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// Simple admin check - you can customize this list
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const adminNicks = ['admin', 'owner', 'cancerbot']; // Add your admin nicks here
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if (!adminNicks.includes(from)) {
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bot.say(target, `${from}: Access denied - admin only command`);
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return;
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}
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const playerCount = plugin.playerScores.size;
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plugin.playerScores.clear();
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plugin.saveScores();
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bot.say(target, `🗑️ ${from}: Reset ${playerCount} slot player scores`);
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}
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}
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]
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}; |