# rimlike

A 2D, tile-based **cute-farming-RPG-meets-colony-sim** for mobile and handheld. Rimworld DNA, Going Medieval × Stardew lodestars. Built on Godot 4.

Working title `rimlike` — rename TBD.

## Working in this repo

- **Project rules:** [`CLAUDE.md`](./CLAUDE.md)
- **Decisions index + open questions:** [`memory.md`](./memory.md)
- **Phased build plan (the checklist):** [`docs/implementation.md`](./docs/implementation.md)
- **Game design:** [`docs/design.md`](./docs/design.md)
- **Tech / engine layout:** [`docs/architecture.md`](./docs/architecture.md)
- **Touch UX:** [`docs/ui.md`](./docs/ui.md)
- **Art / tilesets / license:** [`docs/art.md`](./docs/art.md)

## On a fresh clone

The proprietary **Godot MCP Pro** addon is gitignored. Re-copy from the local install before opening the project:

```bash
cp -r /mnt/d/godot/mcp/addons/godot_mcp ./addons/
```

Then open `project.godot` in Godot 4.6+. Project → Project Settings → Plugins → enable **Godot MCP Pro**. Look for the green dot in the "MCP Pro" bottom panel.

## Engine

Godot **4.6.2 stable**, GDScript only, GL Compatibility renderer (max mobile reach), 16×16 pixel art (texture filter = nearest, pixel snap on).
