wire buff consumers, sick penalty, multi-count cremation

A: Storyteller.multiply_drops() stochastic-rounding helper drives
crop_growth, harvest_yield, chop, mine consumption sites. sleep_decay
multiplied in Pawn sleep tick.

B: Pawn._sick_speed_penalty() (0% healthy → 75% severity 3, clamped to
25% min speed). JobRunner._work_speed_mult coin-flips per-tick progress
on INTERACT/BUILD/CRAFT toils. Sleep/eat/treat unaffected.

C: CraftingProvider builds N deposit trips for ingredient2_count > 1.
JobRunner._tick_craft validates+consumes the full count from buffer.
Cremation now actually requires and consumes 5 wood.

crop._stage_accum round-trips through save/load to preserve buff-
accumulated fractional growth.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
megaproxy 2026-05-16 18:17:29 +01:00
parent d9638a4ea4
commit 2afca16299
9 changed files with 156 additions and 46 deletions

View file

@ -519,6 +519,7 @@ func _spawn_crop(world_scene: Node, d: Dictionary) -> void:
int(spec.get("stage", 0))
)
ent.stage_progress = int(spec.get("stage_progress", 0))
ent._stage_accum = float(spec.get("stage_accum", 0.0))
func _spawn_bed(world_scene: Node, d: Dictionary) -> void: