Visual: sprinkle grass+flower decoration overlay (ElvGames bundle)
First visual pass: replaces nothing, adds a decoration TileMapLayer above Terrain that paints ~8% of cells with random overlay sprites pulled from FG_Grasslands_Spring.png. Mix of 3 grass-sprout variants, 3 white-with- colored-center flowers, and 2 scattered-grass-dot patches. ~540 cells populated on the 80x80 map; deterministic seed so layout is stable. The bundle's design assumes flat-color terrain + overlay sprites for visual richness — so this is the cheapest possible win that uses the art we own. Terrain base, walls, trees, pawns, UI all unchanged. Implementation lives in world.gd as _build_decoration_tileset() + _paint_decorations(); the Decoration TileMapLayer is added to world.tscn at z_index=0 (siblings render in tree order so it draws between Terrain and Floor). Tileset is built at runtime pointing at res://art/tiles/FG_Grasslands_Spring.png, mirroring the existing _build_placeholder_tileset pattern. Verified MCP runtime: world feels like a meadow now, no perf hit. Headless boot logs '[world] decoration: painted 541 overlay cells'. License: ElvGames Humble bundle — commercial use OK with credit (see docs/art.md). Credit string compilation is still an open audit item. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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