Distinct icons for wheat / corn / potato / strawberry harvests
Wheat + corn both produce TYPE_GRAIN; potato + strawberry both produce TYPE_VEGETABLE. Until now they rendered identically (yellow stalks for both grains, green-leafed root for both vegetables) since shape was driven by item_type alone. Added an Item.subtype field that carries the origin crop_kind through harvest. draw_item_shape dispatches on subtype FIRST then falls back to item_type — so storage filters (which match on item_type) still treat wheat+corn as one Grain category and potato+strawberry as one Vegetable category, but the visuals are now distinct. New procedural shapes: - wheat: 3 yellow stalks with grain-heads (same as existing grain) - corn: yellow cob with kernel dots wrapped in green husk leaves - potato: 2 brown overlapping lumps with sprout-eye dots - strawberry: red heart-shape body with green calyx + yellow seeds Crop.on_harvest_tick assigns subtype = crop_kind on spawn. SaveSystem._spawn_item now round-trips subtype through saves. Pawn carry indicator + Item._draw both pass subtype to draw_item_shape.
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4 changed files with 97 additions and 3 deletions
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@ -407,6 +407,8 @@ func _spawn_item(world_scene: Node, d: Dictionary) -> void:
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Vector2i(int(d.get("tile_x", 0)), int(d.get("tile_y", 0)))
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)
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ent.quality = int(d.get("quality", 1)) as Item.Quality
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ent.subtype = StringName(d.get("subtype", ""))
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ent.queue_redraw()
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func _spawn_wall(world_scene: Node, d: Dictionary) -> void:
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