Distinct icons for wheat / corn / potato / strawberry harvests
Wheat + corn both produce TYPE_GRAIN; potato + strawberry both produce TYPE_VEGETABLE. Until now they rendered identically (yellow stalks for both grains, green-leafed root for both vegetables) since shape was driven by item_type alone. Added an Item.subtype field that carries the origin crop_kind through harvest. draw_item_shape dispatches on subtype FIRST then falls back to item_type — so storage filters (which match on item_type) still treat wheat+corn as one Grain category and potato+strawberry as one Vegetable category, but the visuals are now distinct. New procedural shapes: - wheat: 3 yellow stalks with grain-heads (same as existing grain) - corn: yellow cob with kernel dots wrapped in green husk leaves - potato: 2 brown overlapping lumps with sprout-eye dots - strawberry: red heart-shape body with green calyx + yellow seeds Crop.on_harvest_tick assigns subtype = crop_kind on spawn. SaveSystem._spawn_item now round-trips subtype through saves. Pawn carry indicator + Item._draw both pass subtype to draw_item_shape.
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4 changed files with 97 additions and 3 deletions
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@ -109,6 +109,11 @@ func on_harvest_tick() -> void:
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var it: Item = ITEM_SCENE.instantiate()
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get_parent().add_child(it)
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it.setup(item_type, 1, tile)
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# Carry the crop_kind through as a visual subtype so wheat / corn /
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# potato / strawberry each render distinctly, while item_type stays
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# generic (TYPE_GRAIN / TYPE_VEGETABLE) for stockpile filter purposes.
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it.subtype = crop_kind
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it.queue_redraw()
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stage = Stage.TILLED
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stage_progress = 0
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_refresh_sprite_region()
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