Pawn sprite: show_behind_parent fix for invisible bodies
z_index=-1 was sinking the sprite below the floor TileMap (z=0), so name labels rendered but bodies didn't. Using show_behind_parent=true keeps the sprite at z=0 (above floor) while still drawing BEFORE the parent's _draw() so selection ring + carry indicator overlay on top.
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1 changed files with 5 additions and 1 deletions
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@ -251,7 +251,11 @@ func _mount_sprite() -> void:
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_sprite.sprite_frames = sf
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_sprite.centered = true
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_sprite.offset = Vector2(0, -8) # bottom-anchor: feet ≈ tile bottom edge
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_sprite.z_index = -1
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# show_behind_parent lets the sprite render at the same z_index as the
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# parent Pawn (so it stays above the floor TileMap), while ALSO drawing
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# beneath the parent's _draw() callback — so selection ring + carry
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# indicator overlay on top. z_index=-1 would sink below the floor too.
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_sprite.show_behind_parent = true
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_sprite.play(&"idle_down")
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add_child(_sprite)
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Audit.log("pawn_sprite", "%s → atlas idx %d" % [pawn_name, (absi(pawn_name.hash()) % _PEASANT_COUNT) + 1])
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