Item sprites — swap procedural draw for tileset icons
Stone, iron ore, gold, wood, plank now render as ElvGames FG_Abandoned_Mines sprites instead of hue-hashed coloured squares. Other types fall back to the procedural square; quality border + stack count badge are layered on top of whichever base renders. Atlas coords picked from /tmp/item_finals.png + /tmp/wood_plank_alts.png: stone (5, 33) rock cluster with stone chunks iron_ore (9, 33) rock with silver chunks gold (13, 33) rock with gold chunks wood (20, 13) chunky brown log pile plank (28, 18) horizontal-grain plank stack Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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3 changed files with 98 additions and 10 deletions
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art/tiles/FG_Abandoned_Mines.png
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art/tiles/FG_Abandoned_Mines.png.import
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[remap]
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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