Ventilatore wolf scan: confirmed no canines anywhere

Researcher (Haiku) scanned all 6 Ventilatore packs (Premium, Castles
and Fortresses, Medieval Interiors, Desert Oasis, Snow Adventures,
Turning of the Seasons). The bundle is character + terrain + decoration
only — no animal/creature sprites at all except player + slimes.

Wolf options now narrowed to: commission, CC0 source, or recolor-a-dog
placeholder until Phase 10. Ventilatore-search sub-option closed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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megaproxy 2026-05-10 20:14:10 +01:00
parent 57d7d626cf
commit 9d49f94553
2 changed files with 2 additions and 2 deletions

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@ -103,7 +103,7 @@ Total ~75 min. **3 of 5 closed on 2026-05-10**; see session log + `docs/art.md`
<!-- WALL MATERIAL — LOCKED 2026-05-10. Moved into Decisions table (above). Kept here as a back-reference. -->
**Resolved: wall material strategy.** Lock = **custom-author wood + stone walls** (option b). Player builds wood-cabin walls from day one (corner/T/cap variants authored on top of `FG_Houses.png` wood-and-blue-roof material, ~½ day work) then upgrades to stone fortress walls later (`FG_Fortress.png` autotile-solvable as-is, ~few hours). Phase 5 slips ~3 days but the Stardew-cabin-warmth aesthetic survives, which was the original anchor. See `docs/art.md` Wall-material decision.
- [ ] **Wolf sprite acquisition** (NEW from 2026-05-10 audit): bundle has nothing canine-predator. Options: (a) commission a 16×16 wolf (idle + 24-frame walk × 4 directions; ~few hours pixel art or paid commission ~$3060); (b) check Ventilatore bundle for a usable beast; (c) source a CC0 wolf from OpenGameArt; (d) reskin an existing animal placeholder (dark dog?) for MVP and replace later. Phase 10 blocker; can defer until then.
- [ ] **Wolf sprite acquisition** (NEW from 2026-05-10 audit): bundle has nothing canine-predator; **Ventilatore checked 2026-05-10, also nothing** (Ventilatore is character + terrain + decoration; no animal/creature sprites at all besides player + slimes). Remaining options: (a) commission a 16×16 wolf (idle + 24-frame walk × 4 directions; ~$3060 paid commission); (b) source a CC0 wolf from OpenGameArt; (c) reskin a bundle animal placeholder for MVP (e.g. recolor a dog from `Animal Sprites Pixelart`) and replace later. Phase 10 blocker — can defer until then; placeholder from option (c) unblocks the combat/AI work meanwhile.
- [ ] **Auto-roof big-room UX**: the ≤8-cell BFS cap silently fails on rooms larger than 8×8. Decide whether to (a) keep the cap and surface "this area is too large to roof — split with an interior wall" hint when the player encloses one, (b) bump the cap to ~16 with the same hint at the new threshold, or (c) detect any enclosed area regardless of size. Affects `EnclosureDetector` + a new room-feedback UI.
- [ ] **Onboarding / first 60 seconds**: mobile-specific. Don't copy Rimworld's tutorial.
- [ ] **Touch UI for non-priority screens**: world view, build drawer, alerts, day-summary, pawn detail. See `docs/ui.md` "Screens still to design."