docs: mark Phase 17 'Bill UI for workbenches' as shipped
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@ -395,7 +395,7 @@ The five items from `memory.md` *Open questions / Audit*. None of these need cod
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- [x] **Day-summary emission** — Clock emits `day_ended(summary)` at dusk→night with day/weather/season/pawns_alive/tension/wolves_alive recap. AlertsLog surfaces as a single-line entry per day. Full DaySummaryCard UI deferred.
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- [ ] Per-pawn / per-job views layered on the matrix — deferred (current matrix has read-write only, no view layers).
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- [ ] Stockpile / container 4×4 chip grid UI — deferred (paint creates 1×1 zones today; filter UI is data-only).
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- [ ] Bill UI for workbenches — deferred (Phase 6 stub still in use; add/edit bills programmatically only).
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- [x] **Bill UI for workbenches** (shipped 2026-05-16, out-of-phase). `WorkbenchPanel` bottom-sheet mirrors PawnDetailPanel (layer 18, right-anchored 360 px); tap a workbench → bill rows with mode toggle (FOREVER/COUNT/UNTIL_N), target SpinBox, pause CheckBox, remove button; Add-bill popup filters `RecipeCatalog.all()` by `accepted_skill`. Selection chain extended: pawn wins over workbench on shared tile, mutual-exclusion via `EventBus.workbench_selected/deselected`. Closes the Phase 6 stub — player-built workbenches are now configurable.
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- [ ] "No stockpile accepts X" + "Bill blocked" alerts — wiring stubs ready; emit calls in HaulingProvider / CraftingProvider deferred.
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- [ ] Day-summary card UI — deferred (signal emits; visual card is Phase 17.5).
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- [x] **Acceptance:** Hand-test verified — TopBar shows Save/Load/Settings/Build/Work/Log[N]; tap Bram → right panel shows all his state; tap Build → bottom drawer with 4 tabs; tap Work → grid of pawn priorities; tap Log → scrollable alerts list including the Spring Awakens storyteller event from boot. All UIs touch-friendly (48×48+ targets). Screenshots captured for all 4 surfaces.
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