Workbench sprites — swap procedural draw for tileset art per variant
- Carpenter → FG_Interior (24, 20) 16×32 wood cabinet w/ drawers - Smelter → FG_Marketplace (8, 30) anvil + hot metal - Hearth → FG_Interior (16, 32) stove w/ burners - Millstone → FG_Interior (17, 40) wood barrel + procedural wheel overlay Adds label_text setter so the sprite rebuilds idempotently whether the caller assigns label before or after setup() (world.gd assigns after, SaveSystem after). Setter also calls _maybe_build_light() to fix a pre-existing Phase 11 bug where Hearth never built its PointLight2D (label_text was still default when _ready fired). Unrecognised label_texts fall through to _draw_generic so ad-hoc workbench variants keep rendering. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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3 changed files with 170 additions and 118 deletions
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art/tiles/FG_Marketplace.png.import
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art/tiles/FG_Marketplace.png.import
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