sow no longer needs grain + add crop zone paint tools
Bug: pawns weren't replanting. _find_sow required a TYPE_GRAIN item as seed, but Millstone's flour bill (FOREVER) consumed all grain before sow could claim it. With CookingProvider now priority 6, grain contention is fatal — TILLED crops sit forever. Fix: removed the grain requirement. Sow is now Rimworld-style — the designation triggers work; no input is consumed. _find_sow returns a 2-toil job (walk → interact). Crop.on_sow_tick just flips stage to SOWN. Feature: 4 new paint tools in BuildDrawer's new "Farm" section column — TOOL_PAINT_CROP_WHEAT/POTATO/CORN/STRAWBERRY. Painting a grass tile spawns a TILLED Crop entity that pawns then sow. World rejects non-grass tiles, occupied tiles, and non-walkable terrain. 9 new string keys, kind-specific thumbnail draws (gold/tan/yellow/red). MCP verified: 12 forced-TILLED crops fully cycled TILLED → SOWN → growth → READY within ~3000 ticks. Paint tool spawned wheat crop at (35, 30); wall tile at (44, 23) correctly rejected. Followup smell: cancelling a designation on a player-painted crop will queue_free even if grown — Crop has no can_complete. Future guard could skip crops past TILLED. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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6 changed files with 107 additions and 54 deletions
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@ -44,6 +44,12 @@ const TOOL_PAINT_STOCKPILE: StringName = &"paint_stockpile"
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const TOOL_PLANT_TREE: StringName = &"plant_tree"
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# Quarry — must paint on a BigRockNode tile; spawns a QuarryWorkbench ghost.
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const TOOL_PAINT_QUARRY: StringName = &"paint_quarry"
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# Crop zone paint (one tool per kind) — spawns a Crop entity at Stage.TILLED
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# so PlantProvider will assign a sow job with no seed cost.
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const TOOL_PAINT_CROP_WHEAT: StringName = &"paint_crop_wheat"
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const TOOL_PAINT_CROP_POTATO: StringName = &"paint_crop_potato"
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const TOOL_PAINT_CROP_CORN: StringName = &"paint_crop_corn"
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const TOOL_PAINT_CROP_STRAWBERRY: StringName = &"paint_crop_strawberry"
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# ── tool → material override ─────────────────────────────────────────────────
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# For build_wall and build_floor the tool is shared but the material differs.
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@ -79,6 +85,10 @@ const _ATLAS_BY_TOOL: Dictionary = {
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&"paint_stockpile": Vector2i(0, 0),
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&"plant_tree": Vector2i(0, 0), # grass ghost — tinted green
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&"paint_quarry": Vector2i(2, 0), # stone-grey ghost
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&"paint_crop_wheat": Vector2i(1, 0), # dirt-brown ghost (tilled soil)
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&"paint_crop_potato": Vector2i(1, 0),
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&"paint_crop_corn": Vector2i(1, 0),
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&"paint_crop_strawberry": Vector2i(1, 0),
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}
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# Placeholder source ID — mirrors World.PLACEHOLDER_SOURCE_ID.
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@ -128,6 +138,8 @@ func set_active_tool(tool: StringName) -> void:
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TOOL_PAINT_STOCKPILE,
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TOOL_PLANT_TREE,
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TOOL_PAINT_QUARRY,
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TOOL_PAINT_CROP_WHEAT, TOOL_PAINT_CROP_POTATO,
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TOOL_PAINT_CROP_CORN, TOOL_PAINT_CROP_STRAWBERRY,
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],
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"Designation.set_active_tool: unknown tool '%s'" % tool
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)
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