Procedural workbench redraws + 3-season tree variety
Workbenches: replace atlas sprites (which read as chest-of-drawers, candle base, kitchen stove, cushion stack) with procedural _draw_ methods following CremationPyre._draw_pyre's pattern. Carpenter shows a wood bench with saw + log slabs; Smelter a stone furnace with smoking chimney; Hearth a tall h=2 stone fireplace with arched opening + log fire; Millstone a wood frame supporting a round grindstone wheel. Trees: add Summer + Fall atlases alongside Spring (12 visual variants from 4 silhouettes × 3 seasons). Selection hash mixes season independently so neighbouring tiles don't all share the same palette.
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6 changed files with 278 additions and 113 deletions
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art/sprites/FG_Tree_Summer.png.import
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art/sprites/FG_Tree_Summer.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cepguvswk8ecj"
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}
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[deps]
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source_file="res://art/sprites/FG_Tree_Summer.png"
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dest_files=["res://.godot/imported/FG_Tree_Summer.png-1bc1b92f64d4677ada2e125e991dc553.ctex"]
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[params]
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mipmaps/limit=-1
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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