sprint cleanup: corpse_cremated signal, recipe_count, save_system
D: Workbench._last_consumed_ingredient transient field captures the carried item before queue_free so cremation_pyre.on_craft_complete can emit corpse_cremated with the real ref. Falls back to proximity scan. Pawn._on_corpse_cremated null-guarded. E: removed redundant r.ingredient_count = 0 from recipe_catalog. Field kept on Recipe for save round-trip compat; nothing reads it functionally. F: save_system._spawn_workbench simplified from 15 lines to 6 — let from_dict do all field restoration. Fixed workbench.from_dict to call _complete() instead of bare _completed=true, which was skipping light enable + beauty register + designation clear. Stale ingredient1/2 buffering comment in job_runner._tick_craft fixed. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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6 changed files with 29 additions and 18 deletions
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@ -118,7 +118,6 @@ static func quarry_stone() -> Recipe:
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r.id = &"quarry_stone"
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r.label = "Quarry stone"
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r.ingredient_type = &"" # no input
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r.ingredient_count = 0
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r.output_type = Item.TYPE_STONE
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r.work_ticks = 300
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r.required_skill = &"manual_labor"
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