sprint cleanup: corpse_cremated signal, recipe_count, save_system
D: Workbench._last_consumed_ingredient transient field captures the carried item before queue_free so cremation_pyre.on_craft_complete can emit corpse_cremated with the real ref. Falls back to proximity scan. Pawn._on_corpse_cremated null-guarded. E: removed redundant r.ingredient_count = 0 from recipe_catalog. Field kept on Recipe for save round-trip compat; nothing reads it functionally. F: save_system._spawn_workbench simplified from 15 lines to 6 — let from_dict do all field restoration. Fixed workbench.from_dict to call _complete() instead of bare _completed=true, which was skipping light enable + beauty register + designation clear. Stale ingredient1/2 buffering comment in job_runner._tick_craft fixed. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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6 changed files with 29 additions and 18 deletions
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@ -64,8 +64,12 @@ func on_craft_complete() -> void:
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# Base Workbench cleanup (clears current_bill, resets work progress).
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super.on_craft_complete()
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# Find and consume the corpse that was hauled as ingredient.
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var consumed_corpse = _find_consumed_corpse()
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# Find the corpse that was hauled as ingredient. Prefer the transient
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# reference set by JobRunner (reliable regardless of corpse tile position);
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# fall back to proximity scan only if the field is somehow unset.
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var consumed_corpse = _last_consumed_ingredient if _last_consumed_ingredient != null \
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and is_instance_valid(_last_consumed_ingredient) \
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else _find_consumed_corpse()
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# Drop 1 ash item on an adjacent walkable tile (same pattern as
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# Tree.fell() / Workbench output drops elsewhere in Phase 6).
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