sprint cleanup: corpse_cremated signal, recipe_count, save_system

D: Workbench._last_consumed_ingredient transient field captures the
carried item before queue_free so cremation_pyre.on_craft_complete can
emit corpse_cremated with the real ref. Falls back to proximity scan.
Pawn._on_corpse_cremated null-guarded.

E: removed redundant r.ingredient_count = 0 from recipe_catalog. Field
kept on Recipe for save round-trip compat; nothing reads it functionally.

F: save_system._spawn_workbench simplified from 15 lines to 6 — let
from_dict do all field restoration. Fixed workbench.from_dict to call
_complete() instead of bare _completed=true, which was skipping light
enable + beauty register + designation clear.

Stale ingredient1/2 buffering comment in job_runner._tick_craft fixed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
megaproxy 2026-05-16 18:23:22 +01:00
parent 2afca16299
commit cc6d60d044
6 changed files with 29 additions and 18 deletions

View file

@ -693,7 +693,7 @@ func _on_corpse_buried(corpse, marker) -> void:
## Phase 14 — fires when EventBus.corpse_cremated is emitted (CremationPyre).
## Gives the cremated_friend thought if this pawn was nearby (8 tiles).
func _on_corpse_cremated(corpse, pyre) -> void:
if pyre == null:
if corpse == null or pyre == null:
return
var pyre_tile: Vector2i = pyre.tile if pyre.get("tile") != null else Vector2i(-999, -999)
var dist: int = abs(pyre_tile.x - tile.x) + abs(pyre_tile.y - tile.y)