fix six critical bugs from audit sprint
save/load round-trip: workbench bills, crop static-method, bed owner, wolf target now all survive reload via Bill.from_dict reconstruction, _spawn_crop using setup(), and a new _post_load_resolve_references pass. PlantProvider: sow path added; consumes 1 grain on a TILLED crop tile. CraftingProvider: ingredient2 supported via new KIND_DEPOSIT_AT_WB toil and Workbench.deposited_inputs buffer. Cremation pyre now actually consumes wood. HaulingProvider: per-item haul_retry_count + haul_rejected after 3 orphan passes; new EventBus.stockpile_layout_changed resets rejects on any player stockpile edit. Storyteller: 14 stubbed event effects implemented. New buff registry (add_buff/get_buff_multiplier/has_buff, day-prune, save/load) drives seasonal/resource events. New request_pawn_spawn signal + WANDERER table for arrivals. New SICK status + 3 mood thoughts. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -19,6 +19,7 @@ enum Kind {
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DOWNED, ## Cannot act; rescue required. Cleared when HP >= revive threshold.
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WET, ## Phase 12 — outdoor rain accumulation; drives Damp/Soaked mood thoughts.
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COLD, ## Phase 12 — winter/cold-snap accumulation; drives Cold mood thought.
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SICK, ## Phase 17 — illness; work speed penalty + mood drain until treated or duration expires.
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}
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## PERSISTENT statuses remain until an external system clears them (e.g. Downed
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