Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode

Trees: 4 growth stages (Sapling→Young→Growing→Mature), only Mature
yields wood. WildGrowth ticker fires every in-game hour; rejection-
samples grass tiles and plants a sapling with ~30% probability (capped
at MAP_TREE_LIMIT=60). New `paint_plant_tree` designation lets the
player manually plant — ghost sapling registered as a build_site that
ConstructionProvider fulfils. Stage round-trips through save/load.
Initial seed mixes 4 saplings + 6 mature so growth is visible day 1.

Quarry: new BigRockNode entity (2×2 permanent stone outcrop, never
depletes). 3 nodes seeded far from cabin. New QuarryWorkbench
(extends Workbench, auto-FOREVER `quarry_stone` bill, recipe drops
1 stone per 300 work-ticks). New `paint_quarry` designation only
accepts BigRockNode tiles. CraftingProvider now supports recipes
with `ingredient_count == 0` — skips ingredient-fetch and goes
straight to walk+craft toils. Recipe gains `ingredient_count` field
(defaults 0). Save/load layering: big_rock_node spawns at priority 0
(same as rock/tree), quarry_workbench at priority 2 (after the node).

UI: Plant tree + Build quarry buttons added to Build drawer.
build_drawer_thumb gains `plant_tree` (sapling sprout in dirt) and
`paint_quarry` (stone block + chisel + cut-stone pile) shapes.
inspect_tooltip recognises BigRockNode + shows tree growth stage on
hover.

Delegation: gdscript-refactor (Sonnet ×2) for trees full impl +
quarry skeleton; quick-edit (Haiku) for CraftingProvider no-ingredient
plumbing + TopBar polish; integration handled on Opus.
This commit is contained in:
megaproxy 2026-05-16 16:36:16 +01:00
parent 296894ff7a
commit d98d2c2425
20 changed files with 716 additions and 38 deletions

View file

@ -40,6 +40,10 @@ const TOOL_BUILD_WORKBENCH_HEARTH: StringName = &"build_workbench_hearth"
const TOOL_BUILD_WORKBENCH_CREMATION_PYRE: StringName = &"build_workbench_cremation_pyre"
# Phase 17 — Stockpile tab.
const TOOL_PAINT_STOCKPILE: StringName = &"paint_stockpile"
# Tree planting — ghost sapling that ConstructionProvider will fulfil.
const TOOL_PLANT_TREE: StringName = &"plant_tree"
# Quarry — must paint on a BigRockNode tile; spawns a QuarryWorkbench ghost.
const TOOL_PAINT_QUARRY: StringName = &"paint_quarry"
# ── tool → material override ─────────────────────────────────────────────────
# For build_wall and build_floor the tool is shared but the material differs.
@ -73,6 +77,8 @@ const _ATLAS_BY_TOOL: Dictionary = {
&"build_workbench_hearth": Vector2i(1, 0),
&"build_workbench_cremation_pyre":Vector2i(3, 0),
&"paint_stockpile": Vector2i(0, 0),
&"plant_tree": Vector2i(0, 0), # grass ghost — tinted green
&"paint_quarry": Vector2i(2, 0), # stone-grey ghost
}
# Placeholder source ID — mirrors World.PLACEHOLDER_SOURCE_ID.
@ -120,6 +126,8 @@ func set_active_tool(tool: StringName) -> void:
TOOL_BUILD_WORKBENCH_MILLSTONE, TOOL_BUILD_WORKBENCH_HEARTH,
TOOL_BUILD_WORKBENCH_CREMATION_PYRE,
TOOL_PAINT_STOCKPILE,
TOOL_PLANT_TREE,
TOOL_PAINT_QUARRY,
],
"Designation.set_active_tool: unknown tool '%s'" % tool
)