Add phased implementation plan (docs/implementation.md)
21 phases from clean-slate to MVP, dependency-ordered with each phase ending in a runnable demo state. Includes: - Pre-implementation audit (the 75-min asset checks from memory.md) - Phases 0–20 with checklist + acceptance criteria + spec-doc refs - Two DECIDE points (Phase 13 big-room UX, Phase 19 onboarding) - Out-of-scope list (procgen, biomes, butchering, surgery, etc.) - Scope-cut levers ranked by gameplay-cost-per-week-saved - De-risking spikes per phase - Wired into memory.md index + session log; current Status = Phase 0 (gated by the 75-min audit) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -14,8 +14,9 @@ A 2D, tile-based **cute-farming-RPG-meets-colony-sim** — Rimworld DNA, Going M
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| [`docs/architecture.md`](./docs/architecture.md) | Tech — pawn AI / job system, time/tick model, Godot 4 engine layout, TileMap split, all subsystems (mood, lighting, rooms, hauling, production, combat, storyteller) |
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| [`docs/ui.md`](./docs/ui.md) | Touch UX — work-priority matrix, stockpile/container screens, mood/lighting/rooms cues, combat banners, storyteller event UI, screens still to design |
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| [`docs/art.md`](./docs/art.md) | Owned assets (ElvGames bundle primary, Ventilatore secondary), license, autotile gotcha, audit list, candidates kept for record |
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| [`docs/implementation.md`](./docs/implementation.md) | **Phased build plan** — 21 phases (audit → P0 scaffold → … → P20 export). Checklists, acceptance demos, scope-cut levers, de-risking spikes. Track progress here. |
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When working on a feature, read `memory.md` first, then the relevant `docs/` file(s).
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When working on a feature, read `memory.md` first, then the relevant `docs/` file(s). For "what do I build next?" check the **Status** row at the top of `docs/implementation.md`.
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## Decisions & rationale
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@ -156,6 +157,7 @@ Same scope as locked in `~/claude/ideas/rimlike/plan.md`. Realistic timeline 3
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- Updated `docs/architecture.md` perf assumptions (60² → 80² with 120² ceiling).
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- `docs/ui.md` got a new **World view camera (locked)** section; removed the world-view bullet from "Screens still to design".
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- Open: auto-roof big-room UX (added to TODOs above) — the ≤8-cell BFS cap silently fails on bigger rooms; player feedback path needs a decision before EnclosureDetector lands.
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- Wrote `docs/implementation.md` — 21-phase build plan with checkboxes, acceptance demos, scope-cut levers, and de-risking spikes. Status row at the top of that file is the canonical "where are we now" pointer; current value is **Phase 0 — Project scaffold & foundations** (gated by the 75-min pre-implementation audit). Wired into the index table above.
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## External references
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