Job: target_node claim so pawns don't cluster on the same target
Visible bug: with 1 wall ghost queued, all 3 pawns picked the same site; 2 stood idle while 1 built. Same shape would affect chop/mine/haul/etc. Design: Job carries an untyped target_node ref (the tree/rock/build-site/ crop/item/patient/workbench/etc the job is acting on). Job.is_target_taken_ by_other(target, excluding_pawn) does an O(pawns) scan of live job state to ask 'is anyone else already working this?'. Each WorkProvider's find_best_ for() now skips claimed targets in its scan and sets j.target_node before returning. No per-entity claim state, no .claim()/.release() bookkeeping, no save-format change — target_node is intentionally not serialized because pawns re-decide and re-bind naturally after load. Providers updated: construction / chop / mine / plant (harvest path) / hauling (item AND corpse) / cleaning (target is Vector2i tile not Node; field is untyped, doc'd) / doctor / crafting (workbench). Not touched: rest (everyone shares the rest tile, that's fine), eat / sleep (food and beds have their own availability gates; flagged as a followup if multi-pawn food contention surfaces). Verified MCP runtime: fresh boot, 3 pawns picked 3 distinct wall sites (44,28)/(45,28)/(44,27) with distinct target_node refs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
07fb66608a
commit
e7a2407af2
9 changed files with 70 additions and 1 deletions
|
|
@ -34,6 +34,8 @@ func find_best_for(pawn) -> Job:
|
|||
for tree in World.trees:
|
||||
if not tree.is_choppable():
|
||||
continue
|
||||
if Job.is_target_taken_by_other(tree, pawn):
|
||||
continue
|
||||
var d: int = abs(tree.tile.x - pawn.tile.x) + abs(tree.tile.y - pawn.tile.y)
|
||||
if d < best_dist:
|
||||
best_dist = d
|
||||
|
|
@ -44,6 +46,7 @@ func find_best_for(pawn) -> Job:
|
|||
|
||||
var j := Job.new()
|
||||
j.label = "Chop tree at %s" % best.tile
|
||||
j.target_node = best
|
||||
j.toils.append(Toil.walk_to(best.tile))
|
||||
j.toils.append(Toil.interact(best.get_path(), &"on_chop_tick"))
|
||||
return j
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue