Job: target_node claim so pawns don't cluster on the same target
Visible bug: with 1 wall ghost queued, all 3 pawns picked the same site; 2 stood idle while 1 built. Same shape would affect chop/mine/haul/etc. Design: Job carries an untyped target_node ref (the tree/rock/build-site/ crop/item/patient/workbench/etc the job is acting on). Job.is_target_taken_ by_other(target, excluding_pawn) does an O(pawns) scan of live job state to ask 'is anyone else already working this?'. Each WorkProvider's find_best_ for() now skips claimed targets in its scan and sets j.target_node before returning. No per-entity claim state, no .claim()/.release() bookkeeping, no save-format change — target_node is intentionally not serialized because pawns re-decide and re-bind naturally after load. Providers updated: construction / chop / mine / plant (harvest path) / hauling (item AND corpse) / cleaning (target is Vector2i tile not Node; field is untyped, doc'd) / doctor / crafting (workbench). Not touched: rest (everyone shares the rest tile, that's fine), eat / sleep (food and beds have their own availability gates; flagged as a followup if multi-pawn food contention surfaces). Verified MCP runtime: fresh boot, 3 pawns picked 3 distinct wall sites (44,28)/(45,28)/(44,27) with distinct target_node refs. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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9 changed files with 70 additions and 1 deletions
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@ -62,6 +62,9 @@ func find_best_for(pawn) -> Job:
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# Skip items another pawn is already carrying.
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if item.being_carried:
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continue
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# Skip items another pawn has already claimed (target_node = item node).
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if Job.is_target_taken_by_other(item, pawn):
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continue
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# Find the best destination for this item type + priority.
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var dest = _find_best_destination_for(item)
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@ -105,6 +108,9 @@ func find_best_for(pawn) -> Job:
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# Skip corpses another pawn is already carrying.
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if corpse.get_meta("being_carried_corpse", false):
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continue
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# Skip corpses another pawn has already claimed.
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if Job.is_target_taken_by_other(corpse, pawn):
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continue
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var dest = _find_best_destination_for(corpse)
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if dest == null:
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@ -126,6 +132,9 @@ func find_best_for(pawn) -> Job:
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return null
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var j := Job.new()
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# target_node is the item/corpse being picked up — the carry-from side.
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# Other pawns' HaulingProviders read this to avoid double-claiming the same item.
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j.target_node = best_item
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if best_is_corpse:
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j.label = "Haul corpse '%s' -> (%d,%d)" % [
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best_item.deceased_name,
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