Clear designation tile-highlight when jobs complete
Each entity completion handler (wall/floor/door/bed/torch/workbench/crate /tree/rock/big_rock/grave_slot) now calls World.clear_designation_at(tile) so the orange/blue/etc. highlight overlay disappears with the job. BigRock iterates its footprint to clear all four tiles. World.designation_ctl is set during the scene boot wire-up; the helper no-ops when the controller is absent (e.g. headless tests).
This commit is contained in:
parent
6abd53c6f5
commit
f67c12c51f
13 changed files with 29 additions and 0 deletions
|
|
@ -172,4 +172,5 @@ func _complete() -> void:
|
|||
# Floors do NOT block pathfinding — no pathfinder call here.
|
||||
World.mark_floor_tile(tile, floor_material)
|
||||
queue_redraw()
|
||||
World.clear_designation_at(tile)
|
||||
Audit.log("floor", "%s floor completed at %s" % [floor_material, tile])
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue