Clear designation tile-highlight when jobs complete

Each entity completion handler (wall/floor/door/bed/torch/workbench/crate
/tree/rock/big_rock/grave_slot) now calls World.clear_designation_at(tile)
so the orange/blue/etc. highlight overlay disappears with the job.
BigRock iterates its footprint to clear all four tiles.

World.designation_ctl is set during the scene boot wire-up; the helper
no-ops when the controller is absent (e.g. headless tests).
This commit is contained in:
megaproxy 2026-05-15 19:31:55 +01:00
parent 6abd53c6f5
commit f67c12c51f
13 changed files with 29 additions and 0 deletions

View file

@ -119,6 +119,7 @@ func fell() -> void:
Audit.log("tree", "felled at %s; %d wood drops" % [tile, drops_count])
if Audio != null:
Audio.play_sfx(&"tree_fell")
World.clear_designation_at(tile)
queue_free()