class_name Job extends RefCounted ## A sequence of Toils that describes a pawn's current task (walk to, haul, ## build, rest, etc.). Job is plain data; JobRunner is the state machine that ## drives execution tick-by-tick. ## ## Save/load contract: ## var j2 := Job.from_dict(j.to_dict()) ## assert(j2.label == j.label) ## assert(j2.current_toil_index == j.current_toil_index) ## assert(j2.toils.size() == j.toils.size()) ## # Each toil round-trips per Toil's own invariant. var label: String = "" var toils: Array[Toil] = [] var current_toil_index: int = 0 ## The world-space entity this job is acting on (tree, rock, build-site, ## crop, etc.). Set by the WorkProvider that built the job. Untyped to ## avoid class_name cycles. Read by sibling providers via ## Job.is_target_taken_by_other() to prevent multiple pawns claiming ## the same target. ## ## NOT serialized: target_node holds a live Node ref (or Vector2i for tile ## targets). After load, pawns re-decide and re-bind claims naturally based ## on restored JobRunner state. var target_node = null # ── claim helpers ──────────────────────────────────────────────────────────── ## Returns true if `target` is the active target_node of any pawn's current ## job, excluding `excluding_pawn` (the pawn that's about to claim it). ## O(pawns) scan — single-threaded sim, no race within a tick because ## pawns iterate sequentially (earlier pawn commits its job before the ## next pawn's decision runs). ## ## Accepts any value for target (Node, Vector2i, etc.) — uses == comparison. static func is_target_taken_by_other(target, excluding_pawn) -> bool: if target == null: return false for p in World.pawns: if p == excluding_pawn: continue if p.job_runner == null or not p.job_runner.has_job(): continue if p.job_runner.job.target_node == target: Audit.log("decision", "claim skip: %s already targeting %s" % [p.pawn_name, str(target)]) return true return false # ── queries ────────────────────────────────────────────────────────────────── ## Returns the currently-executing Toil, or null when the job is done. func active_toil() -> Toil: if is_complete(): return null return toils[current_toil_index] ## True once every toil has been completed. func is_complete() -> bool: return current_toil_index >= toils.size() # ── state mutation ─────────────────────────────────────────────────────────── ## Called by JobRunner after the current toil finishes. Steps the index forward. func advance() -> void: current_toil_index += 1 # ── save / load ────────────────────────────────────────────────────────────── func to_dict() -> Dictionary: var toil_list: Array = [] for toil in toils: toil_list.append(toil.to_dict()) return { "label": label, "current_toil_index": current_toil_index, "toils": toil_list, } static func from_dict(d: Dictionary) -> Job: var j := Job.new() j.label = d.get("label", "") j.current_toil_index = d.get("current_toil_index", 0) var raw_toils: Array = d.get("toils", []) for raw in raw_toils: j.toils.append(Toil.from_dict(raw)) return j