class_name LoadMenu extends CanvasLayer ## Phase 16 — Slot-picker shown when the player taps Load. ## ## Layer 25 — above StorytellerModal (20) and any banner (15). ## Shows Manual save + Autosave slots with timestamps. If a slot's version ## differs from SAVE_VERSION, the player sees a warning dialog before the load ## proceeds. ## ## Open via LoadMenu.open(); close via the Cancel button or _close(). ## Emitted when the player confirms a load (after any version-mismatch dialog). signal load_confirmed(slot: StringName) const TILE_SIZE_PX: int = 16 # ── node refs ───────────────────────────────────────────────────────────────── var _dim: ColorRect = null var _panel: PanelContainer = null var _slot_list: VBoxContainer = null var _no_saves_label: Label = null var _cancel_btn: Button = null # Version-mismatch confirmation dialog refs. var _warn_dim: ColorRect = null var _warn_panel: PanelContainer = null var _warn_label: Label = null var _warn_continue_btn: Button = null var _warn_cancel_btn: Button = null ## The slot waiting for confirmation (set while the warning dialog is open). var _pending_slot: StringName = &"" func _ready() -> void: layer = 25 _build_ui() _set_visible(false) Audit.log("load_menu", "LoadMenu ready") func _exit_tree() -> void: pass func _unhandled_input(event: InputEvent) -> void: # _set_visible drives _panel.visible, not CanvasLayer.visible — use _panel as the gate. if _panel == null or not _panel.visible: return if event.is_action_pressed("cancel"): # If the version-mismatch sub-dialog is open, dismiss it first. if _warn_panel != null and _warn_panel.visible: _on_warn_cancel() else: _close() get_viewport().set_input_as_handled() # ── public API ──────────────────────────────────────────────────────────────── func open() -> void: _refresh_slots() _set_visible(true) Audit.log("load_menu", "opened") # ── UI construction ─────────────────────────────────────────────────────────── func _build_ui() -> void: # Full-screen dim. _dim = ColorRect.new() _dim.name = "Dim" _dim.set_anchors_preset(Control.PRESET_FULL_RECT) _dim.color = Color(0.0, 0.0, 0.0, 0.55) _dim.mouse_filter = Control.MOUSE_FILTER_STOP add_child(_dim) # Centre panel. _panel = PanelContainer.new() _panel.name = "Dialog" _panel.set_anchors_preset(Control.PRESET_CENTER) _panel.custom_minimum_size = Vector2(360, 220) _panel.offset_left = -180 _panel.offset_right = 180 _panel.offset_top = -110 _panel.offset_bottom = 110 add_child(_panel) var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 12) _panel.add_child(vbox) # Title. var title := Label.new() title.name = "Title" title.text = Strings.t(&"ui.load") title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER vbox.add_child(title) # Slot list (populated by _refresh_slots). _slot_list = VBoxContainer.new() _slot_list.name = "SlotList" _slot_list.add_theme_constant_override("separation", 8) vbox.add_child(_slot_list) # "No saves yet" label — hidden when slots exist. _no_saves_label = Label.new() _no_saves_label.name = "NoSaves" _no_saves_label.text = Strings.t(&"ui.no_saves") _no_saves_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _no_saves_label.visible = false vbox.add_child(_no_saves_label) # Cancel row. var cancel_row := HBoxContainer.new() cancel_row.alignment = BoxContainer.ALIGNMENT_CENTER vbox.add_child(cancel_row) _cancel_btn = Button.new() _cancel_btn.name = "CancelBtn" _cancel_btn.text = Strings.t(&"ui.cancel") _cancel_btn.custom_minimum_size = Vector2(120, 48) _cancel_btn.focus_mode = Control.FOCUS_NONE _cancel_btn.pressed.connect(_close) cancel_row.add_child(_cancel_btn) # Version-mismatch warning dialog (built once, shown when needed). _build_warn_dialog() func _build_warn_dialog() -> void: _warn_dim = ColorRect.new() _warn_dim.name = "WarnDim" _warn_dim.set_anchors_preset(Control.PRESET_FULL_RECT) _warn_dim.color = Color(0.0, 0.0, 0.0, 0.45) _warn_dim.mouse_filter = Control.MOUSE_FILTER_STOP _warn_dim.visible = false add_child(_warn_dim) _warn_panel = PanelContainer.new() _warn_panel.name = "WarnDialog" _warn_panel.set_anchors_preset(Control.PRESET_CENTER) _warn_panel.custom_minimum_size = Vector2(340, 160) _warn_panel.offset_left = -170 _warn_panel.offset_right = 170 _warn_panel.offset_top = -80 _warn_panel.offset_bottom = 80 _warn_panel.visible = false add_child(_warn_panel) var vbox := VBoxContainer.new() vbox.add_theme_constant_override("separation", 12) _warn_panel.add_child(vbox) _warn_label = Label.new() _warn_label.name = "WarnLabel" _warn_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER _warn_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART vbox.add_child(_warn_label) var btn_row := HBoxContainer.new() btn_row.alignment = BoxContainer.ALIGNMENT_CENTER btn_row.add_theme_constant_override("separation", 12) vbox.add_child(btn_row) _warn_continue_btn = Button.new() _warn_continue_btn.text = Strings.t(&"ui.continue") _warn_continue_btn.custom_minimum_size = Vector2(120, 48) _warn_continue_btn.focus_mode = Control.FOCUS_NONE _warn_continue_btn.pressed.connect(_on_warn_continue) btn_row.add_child(_warn_continue_btn) _warn_cancel_btn = Button.new() _warn_cancel_btn.text = Strings.t(&"ui.cancel") _warn_cancel_btn.custom_minimum_size = Vector2(120, 48) _warn_cancel_btn.focus_mode = Control.FOCUS_NONE _warn_cancel_btn.pressed.connect(_on_warn_cancel) btn_row.add_child(_warn_cancel_btn) # ── slot population ─────────────────────────────────────────────────────────── func _refresh_slots() -> void: # Clear previous slot buttons. for child in _slot_list.get_children(): child.queue_free() var slots: Array[StringName] = [&"manual", &"autosave"] var any_exist: bool = false for slot in slots: var meta: Dictionary = SaveSystem.peek_save_metadata(slot) if not meta.get("exists", false): continue any_exist = true var label_key: StringName = &"ui.manual_save" if slot == &"manual" else &"ui.autosave" var saved_at: int = int(meta.get("saved_at_unix", 0)) var date_str: String = _unix_to_date(saved_at) var btn_text: String = "%s (%s)" % [Strings.t(label_key), date_str] var btn := Button.new() btn.text = btn_text btn.custom_minimum_size = Vector2(320, 48) btn.focus_mode = Control.FOCUS_NONE # Capture slot by value in the lambda. btn.pressed.connect(_on_slot_pressed.bind(slot, int(meta.get("version", 1)))) _slot_list.add_child(btn) _no_saves_label.visible = not any_exist func _unix_to_date(unix: int) -> String: if unix <= 0: return "—" var dt: Dictionary = Time.get_datetime_dict_from_unix_time(unix) return "%04d-%02d-%02d %02d:%02d" % [dt.year, dt.month, dt.day, dt.hour, dt.minute] # ── interaction ─────────────────────────────────────────────────────────────── func _on_slot_pressed(slot: StringName, file_version: int) -> void: if file_version != SaveSystem.SAVE_VERSION: # Show version-mismatch warning dialog before proceeding. _pending_slot = slot _warn_label.text = Strings.t(&"ui.version_mismatch").format({"v": file_version}) _warn_dim.visible = true _warn_panel.visible = true Audit.log("load_menu", "version mismatch warning shown for slot '%s' (v%d)" % [slot, file_version]) else: _do_load(slot) func _on_warn_continue() -> void: _warn_dim.visible = false _warn_panel.visible = false if _pending_slot != &"": _do_load(_pending_slot) _pending_slot = &"" func _on_warn_cancel() -> void: _warn_dim.visible = false _warn_panel.visible = false _pending_slot = &"" Audit.log("load_menu", "version mismatch — player cancelled load") func _do_load(slot: StringName) -> void: Audit.log("load_menu", "loading slot '%s'" % slot) load_confirmed.emit(slot) _close() SaveSystem.load_from_slot(slot) func _close() -> void: _set_visible(false) Audit.log("load_menu", "closed") func _set_visible(v: bool) -> void: # Toggle CanvasLayer.visible so the dim Control (MOUSE_FILTER_STOP) does not # eat _unhandled_input mouse events for the world below when modal is hidden. # (The warning sub-dialog visibility is managed separately and lives inside.) visible = v or (_warn_panel != null and _warn_panel.visible) if _dim != null: _dim.visible = v if _panel != null: _panel.visible = v