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bill.gd
Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
2026-05-10 23:52:41 +01:00
bill.gd.uid
Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
2026-05-10 23:52:41 +01:00
chop_provider.gd
add reachability pre-checks to plant/sleep/chop/mine
2026-05-17 20:20:35 +01:00
chop_provider.gd.uid
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
2026-05-10 21:32:39 +01:00
cleaning_provider.gd
sprint A cleanup: accessibility, signals, race, debris
2026-05-16 18:38:14 +01:00
cleaning_provider.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
construction_provider.gd
ConstructionProvider: skip unreachable build sites
2026-05-15 15:09:19 +01:00
construction_provider.gd.uid
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
2026-05-10 22:11:40 +01:00
cooking_provider.gd
split CookingProvider out of CraftingProvider — fixes starvation
2026-05-16 21:18:26 +01:00
crafting_provider.gd
split CookingProvider out of CraftingProvider — fixes starvation
2026-05-16 21:18:26 +01:00
crafting_provider.gd.uid
Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
2026-05-10 23:52:41 +01:00
decision.gd
split CookingProvider out of CraftingProvider — fixes starvation
2026-05-16 21:18:26 +01:00
decision.gd.uid
Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip
2026-05-10 21:05:50 +01:00
doctor_provider.gd
Chop/mine designation gate + reachability gates on Doctor & Eat
2026-05-15 14:53:50 +01:00
doctor_provider.gd.uid
Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
2026-05-11 16:11:36 +01:00
eat_provider.gd
Chop/mine designation gate + reachability gates on Doctor & Eat
2026-05-15 14:53:50 +01:00
eat_provider.gd.uid
Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread)
2026-05-11 11:38:47 +01:00
hauling_provider.gd
bump HaulingProvider priority 3 → 5 — fixes output piling up at workbench
2026-05-16 21:39:19 +01:00
hauling_provider.gd.uid
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
2026-05-10 21:32:39 +01:00
job.gd
sprint A cleanup: accessibility, signals, race, debris
2026-05-16 18:38:14 +01:00
job.gd.uid
Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip
2026-05-10 21:05:50 +01:00
job_runner.gd
sprint A cleanup: accessibility, signals, race, debris
2026-05-16 18:38:14 +01:00
job_runner.gd.uid
Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip
2026-05-10 21:05:50 +01:00
mine_provider.gd
add reachability pre-checks to plant/sleep/chop/mine
2026-05-17 20:20:35 +01:00
mine_provider.gd.uid
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
2026-05-10 21:32:39 +01:00
plant_provider.gd
add reachability pre-checks to plant/sleep/chop/mine
2026-05-17 20:20:35 +01:00
plant_provider.gd.uid
Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread)
2026-05-11 11:38:47 +01:00
quality.gd
Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
2026-05-10 23:52:41 +01:00
quality.gd.uid
Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
2026-05-10 23:52:41 +01:00
recipe.gd
add iron/gold smelting + disambiguate workbench-vs-recipe
2026-05-16 18:45:11 +01:00
recipe.gd.uid
Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
2026-05-10 23:52:41 +01:00
recipe_catalog.gd
disambiguate cremate_corpse + quarry_stone
2026-05-16 19:52:41 +01:00
recipe_catalog.gd.uid
Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
2026-05-10 23:52:41 +01:00
sleep_provider.gd
add reachability pre-checks to plant/sleep/chop/mine
2026-05-17 20:20:35 +01:00
sleep_provider.gd.uid
Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
2026-05-11 13:21:15 +01:00
status.gd
fix six critical bugs from audit sprint
2026-05-16 18:06:55 +01:00
status.gd.uid
Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
2026-05-11 16:11:36 +01:00
status_catalog.gd
fix six critical bugs from audit sprint
2026-05-16 18:06:55 +01:00
status_catalog.gd.uid
Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
2026-05-11 16:11:36 +01:00
thought.gd
Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
2026-05-11 13:21:15 +01:00
thought.gd.uid
Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
2026-05-11 13:21:15 +01:00
thought_catalog.gd
fix six critical bugs from audit sprint
2026-05-16 18:06:55 +01:00
thought_catalog.gd.uid
Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
2026-05-11 13:21:15 +01:00
toil.gd
fix six critical bugs from audit sprint
2026-05-16 18:06:55 +01:00
toil.gd.uid
Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip
2026-05-10 21:05:50 +01:00
wolf_spawner.gd
Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio
2026-05-16 17:20:40 +01:00
wolf_spawner.gd.uid
Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
2026-05-11 16:11:36 +01:00
work_provider.gd
Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip
2026-05-10 21:05:50 +01:00
work_provider.gd.uid
Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip
2026-05-10 21:05:50 +01:00