| .. |
|
.gitkeep
|
Phase 0 scaffold + asset audit findings
|
2026-05-10 20:09:11 +01:00 |
|
bed.gd
|
fix six critical bugs from audit sprint
|
2026-05-16 18:06:55 +01:00 |
|
bed.gd.uid
|
Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
|
2026-05-11 13:21:15 +01:00 |
|
bed.tscn
|
Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
|
2026-05-11 13:21:15 +01:00 |
|
big_rock.gd
|
wire buff consumers, sick penalty, multi-count cremation
|
2026-05-16 18:17:29 +01:00 |
|
big_rock.gd.uid
|
Bed: replace procedural draw with 1×2 vertical bundle sprite
|
2026-05-12 14:49:05 +01:00 |
|
big_rock.tscn
|
Add BigRock: 2×2 mineable boulder with full mining/path/save support
|
2026-05-12 14:34:24 +01:00 |
|
big_rock_node.gd
|
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
|
2026-05-16 16:36:16 +01:00 |
|
big_rock_node.gd.uid
|
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
|
2026-05-16 16:36:16 +01:00 |
|
big_rock_node.tscn
|
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
|
2026-05-16 16:36:16 +01:00 |
|
corpse.gd
|
Phase 16: Save/load full coverage + autosave + UI
|
2026-05-11 19:24:59 +01:00 |
|
corpse.gd.uid
|
Phase 14: Death + Corpses + Burial + Cremation
|
2026-05-11 18:48:15 +01:00 |
|
corpse.tscn
|
Phase 14: Death + Corpses + Burial + Cremation
|
2026-05-11 18:48:15 +01:00 |
|
cremation_pyre.gd
|
sprint cleanup: corpse_cremated signal, recipe_count, save_system
|
2026-05-16 18:23:22 +01:00 |
|
cremation_pyre.gd.uid
|
Phase 14: Death + Corpses + Burial + Cremation
|
2026-05-11 18:48:15 +01:00 |
|
crop.gd
|
wire buff consumers, sick penalty, multi-count cremation
|
2026-05-16 18:17:29 +01:00 |
|
crop.gd.uid
|
Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread)
|
2026-05-11 11:38:47 +01:00 |
|
crop.tscn
|
Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread)
|
2026-05-11 11:38:47 +01:00 |
|
door.gd
|
Clear designation tile-highlight when jobs complete
|
2026-05-15 19:31:55 +01:00 |
|
door.gd.uid
|
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
|
2026-05-10 22:11:40 +01:00 |
|
door.tscn
|
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
|
2026-05-10 22:11:40 +01:00 |
|
floor.gd
|
Clear designation tile-highlight when jobs complete
|
2026-05-15 19:31:55 +01:00 |
|
floor.gd.uid
|
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
|
2026-05-10 22:11:40 +01:00 |
|
floor.tscn
|
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
|
2026-05-10 22:11:40 +01:00 |
|
grave_marker.gd
|
Phase 16: Save/load full coverage + autosave + UI
|
2026-05-11 19:24:59 +01:00 |
|
grave_marker.gd.uid
|
Phase 14: Death + Corpses + Burial + Cremation
|
2026-05-11 18:48:15 +01:00 |
|
grave_slot.gd
|
Clear designation tile-highlight when jobs complete
|
2026-05-15 19:31:55 +01:00 |
|
grave_slot.gd.uid
|
Phase 14: Death + Corpses + Burial + Cremation
|
2026-05-11 18:48:15 +01:00 |
|
hyena_sprite_frames.gd
|
reskin wolf as hyena — visual + lean-in flavor
|
2026-05-16 21:03:46 +01:00 |
|
item.gd
|
add iron/gold smelting + disambiguate workbench-vs-recipe
|
2026-05-16 18:45:11 +01:00 |
|
item.gd.uid
|
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
|
2026-05-10 21:32:39 +01:00 |
|
item.tscn
|
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
|
2026-05-10 21:32:39 +01:00 |
|
quarry_workbench.gd
|
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
|
2026-05-16 16:36:16 +01:00 |
|
quarry_workbench.gd.uid
|
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
|
2026-05-16 16:36:16 +01:00 |
|
quarry_workbench.tscn
|
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
|
2026-05-16 16:36:16 +01:00 |
|
rock.gd
|
wire buff consumers, sick penalty, multi-count cremation
|
2026-05-16 18:17:29 +01:00 |
|
rock.gd.uid
|
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
|
2026-05-10 21:32:39 +01:00 |
|
rock.tscn
|
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
|
2026-05-10 21:32:39 +01:00 |
|
torch.gd
|
Clear designation tile-highlight when jobs complete
|
2026-05-15 19:31:55 +01:00 |
|
torch.gd.uid
|
Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation)
|
2026-05-11 15:54:15 +01:00 |
|
torch.tscn
|
Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation)
|
2026-05-11 15:54:15 +01:00 |
|
tree.gd
|
wire buff consumers, sick penalty, multi-count cremation
|
2026-05-16 18:17:29 +01:00 |
|
tree.gd.uid
|
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
|
2026-05-10 21:32:39 +01:00 |
|
tree.tscn
|
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
|
2026-05-10 21:32:39 +01:00 |
|
wall.gd
|
Clear designation tile-highlight when jobs complete
|
2026-05-15 19:31:55 +01:00 |
|
wall.gd.uid
|
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
|
2026-05-10 22:11:40 +01:00 |
|
wall.tscn
|
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
|
2026-05-10 22:11:40 +01:00 |
|
wolf.gd
|
reskin wolf as hyena — visual + lean-in flavor
|
2026-05-16 21:03:46 +01:00 |
|
wolf.gd.uid
|
Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
|
2026-05-11 16:11:36 +01:00 |
|
wolf.tscn
|
Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
|
2026-05-11 16:11:36 +01:00 |
|
workbench.gd
|
sprint cleanup: corpse_cremated signal, recipe_count, save_system
|
2026-05-16 18:23:22 +01:00 |
|
workbench.gd.uid
|
Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
|
2026-05-10 23:52:41 +01:00 |
|
workbench.tscn
|
Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
|
2026-05-10 23:52:41 +01:00 |