rimlike/scenes/ui
megaproxy c6c88acc47 sow no longer needs grain + add crop zone paint tools
Bug: pawns weren't replanting. _find_sow required a TYPE_GRAIN item
as seed, but Millstone's flour bill (FOREVER) consumed all grain
before sow could claim it. With CookingProvider now priority 6, grain
contention is fatal — TILLED crops sit forever.

Fix: removed the grain requirement. Sow is now Rimworld-style — the
designation triggers work; no input is consumed. _find_sow returns a
2-toil job (walk → interact). Crop.on_sow_tick just flips stage to
SOWN.

Feature: 4 new paint tools in BuildDrawer's new "Farm" section column
— TOOL_PAINT_CROP_WHEAT/POTATO/CORN/STRAWBERRY. Painting a grass
tile spawns a TILLED Crop entity that pawns then sow. World rejects
non-grass tiles, occupied tiles, and non-walkable terrain. 9 new
string keys, kind-specific thumbnail draws (gold/tan/yellow/red).

MCP verified: 12 forced-TILLED crops fully cycled TILLED → SOWN →
growth → READY within ~3000 ticks. Paint tool spawned wheat crop at
(35, 30); wall tile at (44, 23) correctly rejected.

Followup smell: cancelling a designation on a player-painted crop
will queue_free even if grown — Crop has no can_complete. Future
guard could skip crops past TILLED.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 21:29:00 +01:00
..
.gitkeep Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
alerts_log.gd Alerts: wire room_too_large, no_stockpile_accepts, bill_blocked 2026-05-12 13:16:25 +01:00
alerts_log.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
build_drawer.gd sow no longer needs grain + add crop zone paint tools 2026-05-16 21:29:00 +01:00
build_drawer.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
build_drawer_thumb.gd sow no longer needs grain + add crop zone paint tools 2026-05-16 21:29:00 +01:00
build_drawer_thumb.gd.uid Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
day_summary_card.gd Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
day_summary_card.gd.uid Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
help_modal.gd Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
help_modal.gd.uid Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
hint_overlay.gd Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
hint_overlay.gd.uid Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
inspect_tooltip.gd sprint A cleanup: accessibility, signals, race, debris 2026-05-16 18:38:14 +01:00
inspect_tooltip.gd.uid Hover-inspect tooltip — what's under the cursor 2026-05-15 19:01:24 +01:00
load_menu.gd PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect 2026-05-12 12:06:38 +01:00
load_menu.gd.uid Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
medieval_theme.gd UI pass: medieval-warm Theme + real Build drawer thumbnails 2026-05-16 16:09:56 +01:00
medieval_theme.gd.uid Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
pawn_detail_panel.gd Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
pawn_detail_panel.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
resume_toast.gd sprint A cleanup: accessibility, signals, race, debris 2026-05-16 18:38:14 +01:00
resume_toast.gd.uid Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
settings_menu.gd sprint A cleanup: accessibility, signals, race, debris 2026-05-16 18:38:14 +01:00
settings_menu.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
stockpile_panel.gd fix six critical bugs from audit sprint 2026-05-16 18:06:55 +01:00
stockpile_panel.gd.uid Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
storyteller_banner.gd Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
storyteller_banner.gd.uid Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
storyteller_modal.gd PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect 2026-05-12 12:06:38 +01:00
storyteller_modal.gd.uid Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
top_bar.gd Phase 19 — onboarding: hint tour + Help modal + tooltip pass 2026-05-16 17:36:18 +01:00
top_bar.gd.uid Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
top_bar.tscn TopBar: emoji icons + tighter button sizing (less horizontal space) 2026-05-16 16:35:59 +01:00
work_priority_matrix.gd split CookingProvider out of CraftingProvider — fixes starvation 2026-05-16 21:18:26 +01:00
work_priority_matrix.gd.uid Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
workbench_panel.gd add iron/gold smelting + disambiguate workbench-vs-recipe 2026-05-16 18:45:11 +01:00
workbench_panel.gd.uid Pawn reskin Slice 1 — peasant sprites replace coloured disc 2026-05-16 15:23:18 +01:00