rimlike/scenes/ai
megaproxy bba1ce4334 Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio
Three-agent fan-out (gdscript-refactor x3) closing deferred polish:

- Stockpile chip filter UI: new StockpilePanel (layer 18, right-anchored,
  mirrors WorkbenchPanel). 5-priority segmented control + 21-chip 4-col
  filter grid using Item.ALL_TYPES; wildcard (empty accepted_types) shows
  all chips checked with 'All' hint, first explicit pick switches to
  explicit-list mode. Selection chain extended to pawn → workbench →
  stockpile with mutual exclusion. 12 ui.stockpile.* + 13 item.* keys.

- DaySummaryCard: layer-19 modal auto-opens at dusk→night via day_ended,
  auto-pauses sim, shows day+season header, weather row, stats grid with
  green/yellow/red tension bar, Continue dismiss + backdrop tap.
  Settings 'Show end-of-day summary' toggle persists via GameState.

- Atmospheric audio: rain ambient loop (Cozy Melodies Pack 6) on
  weather_changed rain/storm with 0.5s fade-out on clear; thunder sting
  (Magic and Spells 6) on rain→storm transition; raid warning sting
  (Sword Pack 1, 'blades drawn') on EventBus.wolf_spawned. All on SFX
  bus — inherits existing slider + suspend mute.

Contracts pre-written before fan-out: EventBus.stockpile_selected /
stockpile_deselected / wolf_spawned signals; WolfSpawner._trigger_raid
+ _on_request_wolf_spawn now emit wolf_spawned with the spawned array.

MCP runtime verified: StockpilePanel opens with 21 chips, DaySummaryCard
renders weather row + tension bar + auto-pause, rain_player.playing=true
on weather_changed(rain), all three new SFX keys in Audio.SFX_FILES.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 17:20:40 +01:00
..
bill.gd
bill.gd.uid
chop_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
chop_provider.gd.uid
cleaning_provider.gd Job: target_node claim so pawns don't cluster on the same target 2026-05-12 13:45:44 +01:00
cleaning_provider.gd.uid
construction_provider.gd ConstructionProvider: skip unreachable build sites 2026-05-15 15:09:19 +01:00
construction_provider.gd.uid
crafting_provider.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
crafting_provider.gd.uid
decision.gd
decision.gd.uid
doctor_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
doctor_provider.gd.uid
eat_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
eat_provider.gd.uid
hauling_provider.gd Hauling/JobRunner: fail unreachable walks; pre-check haul reachability 2026-05-12 13:58:47 +01:00
hauling_provider.gd.uid
job.gd Job: target_node claim so pawns don't cluster on the same target 2026-05-12 13:45:44 +01:00
job.gd.uid
job_runner.gd Hauling/JobRunner: fail unreachable walks; pre-check haul reachability 2026-05-12 13:58:47 +01:00
job_runner.gd.uid
mine_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
mine_provider.gd.uid
plant_provider.gd Job: target_node claim so pawns don't cluster on the same target 2026-05-12 13:45:44 +01:00
plant_provider.gd.uid
quality.gd
quality.gd.uid
recipe.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
recipe.gd.uid
recipe_catalog.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
recipe_catalog.gd.uid
rest_provider.gd
rest_provider.gd.uid
sleep_provider.gd
sleep_provider.gd.uid
status.gd
status.gd.uid
status_catalog.gd
status_catalog.gd.uid
thought.gd
thought.gd.uid
thought_catalog.gd
thought_catalog.gd.uid
toil.gd
toil.gd.uid
wolf_spawner.gd Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
wolf_spawner.gd.uid
work_provider.gd
work_provider.gd.uid