rimlike/scenes/entities
megaproxy 5a6ec53b12 Tree growth: dedicated stage atlas + tuned WildGrowth rate
Sub-mature stages (0/1/2) now use FG_Tree_Stages.png (a 128×32 atlas
with 8 progressively-larger tree cells from the bundle's "Crops with
Stages 03" pack). Stage 0 = tiny sprout (col 0), Stage 1 = small
leaf (col 1), Stage 2 = small tree (col 3). Stage 3 (Mature) keeps
the existing 64×80 seasonal canopy atlases.

Visually distinct progression replaces the previous scale-down-the-
mature-texture placeholder + procedural sapling dots.

WildGrowth pacing tuned: INTERVAL 1200 → 3000, PROBABILITY 0.30 →
0.12, LIMIT 60 → 80. Previous values flooded the map with saplings
within ~30 seconds of 12× play. New rate gives a slow but visible
regrowth over a season at default speed.

_draw simplified: removed procedural sapling fallback (atlas handles
all stages now). Pending-plant ghosts get the alpha tint via
sprite.modulate.
2026-05-16 16:42:38 +01:00
..
.gitkeep Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
bed.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
bed.gd.uid Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
bed.tscn Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
big_rock.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
big_rock.gd.uid Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
big_rock.tscn Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
big_rock_node.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
big_rock_node.gd.uid Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
big_rock_node.tscn Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
corpse.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
corpse.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
corpse.tscn Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
cremation_pyre.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
cremation_pyre.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
crop.gd Distinct icons for wheat / corn / potato / strawberry harvests 2026-05-16 15:52:31 +01:00
crop.gd.uid Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread) 2026-05-11 11:38:47 +01:00
crop.tscn Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread) 2026-05-11 11:38:47 +01:00
door.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
door.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
door.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
floor.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
floor.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
floor.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
grave_marker.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
grave_marker.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
grave_slot.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
grave_slot.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
item.gd Distinct icons for wheat / corn / potato / strawberry harvests 2026-05-16 15:52:31 +01:00
item.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
item.tscn Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
quarry_workbench.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
quarry_workbench.gd.uid Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
quarry_workbench.tscn Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
rock.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
rock.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
rock.tscn Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
torch.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
torch.gd.uid Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation) 2026-05-11 15:54:15 +01:00
torch.tscn Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation) 2026-05-11 15:54:15 +01:00
tree.gd Tree growth: dedicated stage atlas + tuned WildGrowth rate 2026-05-16 16:42:38 +01:00
tree.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
tree.tscn Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
wall.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
wall.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
wall.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
wolf.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
wolf.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
wolf.tscn Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
workbench.gd Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
workbench.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
workbench.tscn Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00