rimlike/scenes/entities
megaproxy 0b09db9fd6 Wall: swap floor tile (1,1) for proper brick wall (13,4)
User flagged the current walls as looking off. Investigation: coord (1, 1)
in FG_Fortress.png is actually a tan stone FLOOR tile — no brick texture,
no capstone, no depth — which is why a row of them read as pavement rather
than a wall.

Swap to coord (13, 4): the middle column of a 3-tile-wide capped wall in
the autotile region. Used as a single non-autotile sprite, it shows a dark
medieval brick wall with a visible top cap, brick coursing, and mortar
shadow. The side-by-side simulation at /tmp/wall_rows.png makes the
difference obvious — capped brick reads as a real wall, the floor tile
reads as graph paper.

Phase 5 wall rendering stays non-autotile (every wall uses the same sprite
regardless of neighbours), so even at corners the cabin will read more
clearly as a stone structure. Autotile pass is a separate future task.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 14:55:49 +01:00
..
.gitkeep
bed.gd Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
bed.gd.uid
bed.tscn
big_rock.gd Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
big_rock.gd.uid Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
big_rock.tscn Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
corpse.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
corpse.gd.uid
corpse.tscn
cremation_pyre.gd
cremation_pyre.gd.uid
crop.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
crop.gd.uid
crop.tscn
door.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
door.gd.uid
door.tscn
floor.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
floor.gd.uid
floor.tscn
grave_marker.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
grave_marker.gd.uid
grave_slot.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
grave_slot.gd.uid
item.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
item.gd.uid
item.tscn
rock.gd Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
rock.gd.uid
rock.tscn
torch.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
torch.gd.uid
torch.tscn
tree.gd Visual pass 2: tree + rock + stone wall sprite swaps 2026-05-12 14:19:06 +01:00
tree.gd.uid
tree.tscn
wall.gd Wall: swap floor tile (1,1) for proper brick wall (13,4) 2026-05-12 14:55:49 +01:00
wall.gd.uid
wall.tscn
wolf.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
wolf.gd.uid
wolf.tscn
workbench.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
workbench.gd.uid
workbench.tscn