Replaces the procedural stem-and-circle draw with an ElvGames atlas-backed Sprite2D. Crops now pick a per-kind 64×32 (or 80×32) sheet from art/sprites/crops/ and slice cols 0..3 across the SOWN..READY stage range (TILLED keeps the bare dirt rect). The plant sprite is anchored so its bottom edge sits at the tile bottom, matching the tree convention. Four kinds wired in: wheat, potato, corn, strawberry. The boot demo's crop patch now plants one column per kind so all four show up in the spring start state. Harvest outputs map: wheat/corn → grain, potato/strawberry → vegetable. Tooltip already capitalises crop_kind so 'Corn' / 'Strawberry' show through with no UI change.
658 B
64x32px
658 B
64x32px