rimlike/scenes/main/main.tscn
megaproxy 18fb784e76 Make main scene root Node2D so editor defaults to 2D view
Plain 'Node' root causes Godot to open the scene in 3D perspective
view because the engine can't infer the intended dimension. Node2D
root is the right default for our 2D project; the editor opens in
2D view automatically.

Confirmed via MCP get_editor_screenshot — Phase 0 verification was
landing in 3D editor view because of this.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 20:19:09 +01:00

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[gd_scene load_steps=2 format=3 uid="uid://rimlike_main"]
[ext_resource type="Script" path="res://scenes/main/main.gd" id="1_main"]
[node name="Main" type="Node2D"]
script = ExtResource("1_main")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="HelloLabel" type="Label" parent="."]
offset_left = 32.0
offset_top = 32.0
offset_right = 800.0
offset_bottom = 96.0
text = "(boot)"