Plain 'Node' root causes Godot to open the scene in 3D perspective view because the engine can't infer the intended dimension. Node2D root is the right default for our 2D project; the editor opens in 2D view automatically. Confirmed via MCP get_editor_screenshot — Phase 0 verification was landing in 3D editor view because of this. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
15 lines
394 B
Text
15 lines
394 B
Text
[gd_scene load_steps=2 format=3 uid="uid://rimlike_main"]
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[ext_resource type="Script" path="res://scenes/main/main.gd" id="1_main"]
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[node name="Main" type="Node2D"]
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script = ExtResource("1_main")
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="HelloLabel" type="Label" parent="."]
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offset_left = 32.0
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offset_top = 32.0
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offset_right = 800.0
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offset_bottom = 96.0
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text = "(boot)"
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