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.gitkeep
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Phase 0 scaffold + asset audit findings
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2026-05-10 20:09:11 +01:00 |
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beauty_system.gd
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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beauty_system.gd.uid
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Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
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2026-05-11 17:19:23 +01:00 |
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camera_rig.gd
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Phase 15: Storyteller (25 events, daily roll, banner+modal UI)
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2026-05-11 19:01:35 +01:00 |
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camera_rig.gd.uid
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Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI
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2026-05-10 20:37:02 +01:00 |
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camera_rig.tscn
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Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI
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2026-05-10 20:37:02 +01:00 |
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crate.gd
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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crate.gd.uid
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Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
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2026-05-10 22:11:40 +01:00 |
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crate.tscn
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Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
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2026-05-10 22:11:40 +01:00 |
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designation.gd
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Phase 14: Death + Corpses + Burial + Cremation
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2026-05-11 18:48:15 +01:00 |
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designation.gd.uid
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Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
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2026-05-10 22:11:40 +01:00 |
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designation.tscn
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Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
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2026-05-10 22:11:40 +01:00 |
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dirtiness_system.gd
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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dirtiness_system.gd.uid
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Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
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2026-05-11 17:19:23 +01:00 |
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graveyard_zone.gd
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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graveyard_zone.gd.uid
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Phase 14: Death + Corpses + Burial + Cremation
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2026-05-11 18:48:15 +01:00 |
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indoor_tint_overlay.gd
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Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
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2026-05-11 17:19:23 +01:00 |
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indoor_tint_overlay.gd.uid
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Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
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2026-05-11 17:19:23 +01:00 |
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pathfinder.gd
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Phase 2 — Pawn, pathfinder, click-to-select / click-to-move
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2026-05-10 20:47:08 +01:00 |
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pathfinder.gd.uid
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Phase 2 — Pawn, pathfinder, click-to-select / click-to-move
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2026-05-10 20:47:08 +01:00 |
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rain_overlay.gd
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Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
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2026-05-11 16:39:34 +01:00 |
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rain_overlay.gd.uid
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Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
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2026-05-11 16:39:34 +01:00 |
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rain_overlay.tscn
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Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
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2026-05-11 16:39:34 +01:00 |
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room.gd
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Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
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2026-05-11 17:19:23 +01:00 |
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room.gd.uid
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Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
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2026-05-11 17:19:23 +01:00 |
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room_detector.gd
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Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
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2026-05-11 17:19:23 +01:00 |
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room_detector.gd.uid
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Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
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2026-05-11 17:19:23 +01:00 |
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selection.gd
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Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
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2026-05-10 22:11:40 +01:00 |
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selection.gd.uid
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Phase 2 — Pawn, pathfinder, click-to-select / click-to-move
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2026-05-10 20:47:08 +01:00 |
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stockpile_zone.gd
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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stockpile_zone.gd.uid
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Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
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2026-05-10 21:32:39 +01:00 |
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stockpile_zone.tscn
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Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
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2026-05-10 21:32:39 +01:00 |
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storage_destination.gd
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Phase 14: Death + Corpses + Burial + Cremation
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2026-05-11 18:48:15 +01:00 |
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storage_destination.gd.uid
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Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
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2026-05-10 21:32:39 +01:00 |
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world.gd
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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world.gd.uid
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Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI
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2026-05-10 20:37:02 +01:00 |
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world.tscn
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Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
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2026-05-11 17:19:23 +01:00 |