The 'drama pair' shipped together via 3-agent fan-out. Phase 9 — Status effects + Medicine: - Status data class (PERSISTENT/EVENT, severity stacks max=3) + StatusCatalog (Bleeding ticks HP loss; Downed = incapacitated) - Pawn HP (100 max, 30 downed threshold, 50 revive threshold), take_damage, heal, add_status/remove_status_by_id, is_downed/is_incapacitated, downed visual (body rotated 90° + desaturated) - DoctorProvider (priority 9, highest) — scans World.pawns for nearest downed pawn, finds medical bed (or any bed fallback), emits 4-toil job: walk_to_patient → rescue → walk_to_bed → treat - Bed.is_medical with red-cross marker draw on pillow; round-trips save - KIND_RESCUE + KIND_TREAT toils + JobRunner _tick_rescue/_tick_treat (snap-to-bed on first treat tick, +0.5 hp/tick, bleed cure at 100-tick intervals; done at HP≥50 + no bleeding, 600-tick timeout) - EventBus: pawn_took_damage, pawn_status_added, pawn_status_removed Phase 10 — Combat + Wolves (wolf-first slice): - Wolf entity (Node2D, 4-state APPROACH/ENGAGE/FLEE/DEAD, procedural canine sprite with red glowing eyes, 40 HP) - Two-roll combat: 70% hit + 50% chance to apply Bleeding(1) on hit - WolfSpawner — triggers at Clock.darkness_factor()≥0.8 with 1-in-game-day cooldown, packs of 1–2 at random map-edge cluster - World.wolves registry + register_wolf/unregister_wolf Integration: world.tscn load_steps 15→17 with DoctorProvider + WolfSpawner nodes. world.gd registers doctor at top of provider list (priority 9 > sleep 8 > eat 7 > construction 6 > chop≈plant 5 > mine≈craft 4 > haul 3 > rest 0). Middle bed at (47,24) marked is_medical=true. MCP runtime verified: Bram took 75 dmg + Bleeding(2) → Downed (hp 25) → Edda + Cora both volunteered doctor job → walked to patient → carried to medical bed → treated → Bram healed to 94.2 hp, statuses cleared, back to work. Wolf raid at day 3 22:00 fired; 4 wolves alive across raid cycles by day 4 01:51. Screenshots confirm red-cross medical bed and wolf silhouettes at night. Phase 10 deliberately partial: wolf-side combat ships, pawn-side weapons/armor/cover/friendly-fire deferred — full chain (wolf→bites→pawn→bleeds→doctor) awaits player weapons. Bleed-out timer at demo value (1200) vs design value (432000 = 6 in-game hours) — documented in status_catalog.gd for first time-balance pass. Delegation: Agent A (status + pawn HP), Agent B (doctor + treatment), Agent C (wolf + spawner) — all Sonnet gdscript-refactor; integration on Opus. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
93 lines
3.5 KiB
Text
93 lines
3.5 KiB
Text
[gd_scene load_steps=17 format=3 uid="uid://rimlike_world"]
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[ext_resource type="Script" path="res://scenes/world/world.gd" id="1_world"]
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[ext_resource type="PackedScene" uid="uid://rimlike_camera_rig" path="res://scenes/world/camera_rig.tscn" id="2_camera"]
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[ext_resource type="Script" path="res://scenes/world/pathfinder.gd" id="3_pathfinder"]
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[ext_resource type="Script" path="res://scenes/world/selection.gd" id="4_selection"]
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[ext_resource type="Script" path="res://scenes/ai/rest_provider.gd" id="5_rest_provider"]
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[ext_resource type="Script" path="res://scenes/ai/chop_provider.gd" id="6_chop_provider"]
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[ext_resource type="Script" path="res://scenes/ai/mine_provider.gd" id="7_mine_provider"]
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[ext_resource type="Script" path="res://scenes/ai/hauling_provider.gd" id="8_hauling_provider"]
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[ext_resource type="Script" path="res://scenes/ai/construction_provider.gd" id="9_construction_provider"]
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[ext_resource type="Script" path="res://scenes/world/designation.gd" id="10_designation"]
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[ext_resource type="Script" path="res://scenes/ai/crafting_provider.gd" id="11_crafting_provider"]
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[ext_resource type="Script" path="res://scenes/ai/plant_provider.gd" id="12_plant_provider"]
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[ext_resource type="Script" path="res://scenes/ai/eat_provider.gd" id="13_eat_provider"]
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[ext_resource type="Script" path="res://scenes/ai/sleep_provider.gd" id="14_sleep_provider"]
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[ext_resource type="Script" path="res://scenes/ai/doctor_provider.gd" id="15_doctor_provider"]
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[ext_resource type="Script" path="res://scenes/ai/wolf_spawner.gd" id="16_wolf_spawner"]
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[node name="World" type="Node2D"]
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y_sort_enabled = true
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script = ExtResource("1_world")
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[node name="DarkOverlay" type="CanvasModulate" parent="."]
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color = Color(1, 1, 1, 1)
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[node name="Terrain" type="TileMapLayer" parent="."]
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z_index = 0
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[node name="Floor" type="TileMapLayer" parent="."]
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z_index = 1
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visible = false
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[node name="Wall" type="TileMapLayer" parent="."]
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z_index = 2
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visible = false
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[node name="Designation" type="TileMapLayer" parent="."]
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z_index = 3
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[node name="Roof" type="TileMapLayer" parent="."]
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z_index = 4
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visible = false
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[node name="Fog" type="TileMapLayer" parent="."]
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z_index = 5
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visible = false
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[node name="Pathfinder" type="Node" parent="."]
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script = ExtResource("3_pathfinder")
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[node name="Selection" type="Node" parent="."]
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script = ExtResource("4_selection")
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[node name="DesignationCtl" type="Node" parent="."]
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script = ExtResource("10_designation")
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[node name="RestProvider" type="Node" parent="."]
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script = ExtResource("5_rest_provider")
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rest_tile = Vector2i(50, 50)
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[node name="ChopProvider" type="Node" parent="."]
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script = ExtResource("6_chop_provider")
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[node name="MineProvider" type="Node" parent="."]
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script = ExtResource("7_mine_provider")
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[node name="HaulingProvider" type="Node" parent="."]
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script = ExtResource("8_hauling_provider")
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[node name="ConstructionProvider" type="Node" parent="."]
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script = ExtResource("9_construction_provider")
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[node name="CraftingProvider" type="Node" parent="."]
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script = ExtResource("11_crafting_provider")
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[node name="PlantProvider" type="Node" parent="."]
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script = ExtResource("12_plant_provider")
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[node name="EatProvider" type="Node" parent="."]
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script = ExtResource("13_eat_provider")
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[node name="SleepProvider" type="Node" parent="."]
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script = ExtResource("14_sleep_provider")
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[node name="DoctorProvider" type="Node" parent="."]
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script = ExtResource("15_doctor_provider")
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[node name="WolfSpawner" type="Node" parent="."]
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script = ExtResource("16_wolf_spawner")
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[node name="CameraRig" parent="." instance=ExtResource("2_camera")]
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position = Vector2(640, 640)
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