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.gitkeep
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Phase 0 scaffold + asset audit findings
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2026-05-10 20:09:11 +01:00 |
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alerts_log.gd
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Alerts: wire room_too_large, no_stockpile_accepts, bill_blocked
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2026-05-12 13:16:25 +01:00 |
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alerts_log.gd.uid
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Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
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2026-05-11 19:45:35 +01:00 |
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build_drawer.gd
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UI pass: medieval-warm Theme + real Build drawer thumbnails
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2026-05-16 16:09:56 +01:00 |
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build_drawer.gd.uid
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Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
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2026-05-11 19:45:35 +01:00 |
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build_drawer_thumb.gd
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UI pass: medieval-warm Theme + real Build drawer thumbnails
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2026-05-16 16:09:56 +01:00 |
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inspect_tooltip.gd
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Inspect tooltip: add crops, bed sprite-canopy, layer audit
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2026-05-15 19:10:20 +01:00 |
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inspect_tooltip.gd.uid
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Hover-inspect tooltip — what's under the cursor
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2026-05-15 19:01:24 +01:00 |
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load_menu.gd
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PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect
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2026-05-12 12:06:38 +01:00 |
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load_menu.gd.uid
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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medieval_theme.gd
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UI pass: medieval-warm Theme + real Build drawer thumbnails
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2026-05-16 16:09:56 +01:00 |
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pawn_detail_panel.gd
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Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
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2026-05-11 19:45:35 +01:00 |
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pawn_detail_panel.gd.uid
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Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
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2026-05-11 19:45:35 +01:00 |
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resume_toast.gd
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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resume_toast.gd.uid
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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settings_menu.gd
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Phase 18 — Audio (music director + SFX catalog + bus wiring)
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2026-05-15 18:54:36 +01:00 |
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settings_menu.gd.uid
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Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
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2026-05-11 19:45:35 +01:00 |
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storyteller_banner.gd
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Phase 15: Storyteller (25 events, daily roll, banner+modal UI)
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2026-05-11 19:01:35 +01:00 |
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storyteller_banner.gd.uid
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Phase 15: Storyteller (25 events, daily roll, banner+modal UI)
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2026-05-11 19:01:35 +01:00 |
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storyteller_modal.gd
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PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect
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2026-05-12 12:06:38 +01:00 |
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storyteller_modal.gd.uid
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Phase 15: Storyteller (25 events, daily roll, banner+modal UI)
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2026-05-11 19:01:35 +01:00 |
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top_bar.gd
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TopBar: emoji icons + tighter button sizing (less horizontal space)
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2026-05-16 16:35:59 +01:00 |
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top_bar.gd.uid
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Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI
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2026-05-10 20:37:02 +01:00 |
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top_bar.tscn
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TopBar: emoji icons + tighter button sizing (less horizontal space)
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2026-05-16 16:35:59 +01:00 |
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work_priority_matrix.gd
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PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect
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2026-05-12 12:06:38 +01:00 |
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work_priority_matrix.gd.uid
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Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
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2026-05-11 19:45:35 +01:00 |
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workbench_panel.gd
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Fix bill-editor crash on mode-change and remove
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2026-05-16 00:35:42 +01:00 |
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workbench_panel.gd.uid
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Pawn reskin Slice 1 — peasant sprites replace coloured disc
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2026-05-16 15:23:18 +01:00 |