rimlike/scenes/ai
megaproxy 2f76ae1639 sleep_provider deconflicts beds against other pawns' targets
L: SleepProvider.find_best_for filters bed candidates via the existing
Job.is_target_taken_by_other mechanism that ConstructionProvider
already uses. Sets j.target_node = best_bed on the proposed job so
other pawns see the claim.

Fixes the 2/3-pawns-floor-sleep symptom (memory.md 2026-05-11) caused
by greedy nearest-neighbor convergence. The bed.claim() mechanism was
already race-free; this just prevents simultaneous proposals on the
same bed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 18:29:19 +01:00
..
bill.gd Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
bill.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
chop_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
chop_provider.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
cleaning_provider.gd Job: target_node claim so pawns don't cluster on the same target 2026-05-12 13:45:44 +01:00
cleaning_provider.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
construction_provider.gd ConstructionProvider: skip unreachable build sites 2026-05-15 15:09:19 +01:00
construction_provider.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
crafting_provider.gd wire buff consumers, sick penalty, multi-count cremation 2026-05-16 18:17:29 +01:00
crafting_provider.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
decision.gd Decision: remove rest from NEEDS_CATEGORIES so work fires before fallback 2026-05-12 13:37:21 +01:00
decision.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
doctor_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
doctor_provider.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
eat_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
eat_provider.gd.uid Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread) 2026-05-11 11:38:47 +01:00
hauling_provider.gd fix six critical bugs from audit sprint 2026-05-16 18:06:55 +01:00
hauling_provider.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
job.gd Job: target_node claim so pawns don't cluster on the same target 2026-05-12 13:45:44 +01:00
job.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
job_runner.gd sprint cleanup: corpse_cremated signal, recipe_count, save_system 2026-05-16 18:23:22 +01:00
job_runner.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
mine_provider.gd Chop/mine designation gate + reachability gates on Doctor & Eat 2026-05-15 14:53:50 +01:00
mine_provider.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
plant_provider.gd fix six critical bugs from audit sprint 2026-05-16 18:06:55 +01:00
plant_provider.gd.uid Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread) 2026-05-11 11:38:47 +01:00
quality.gd Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
quality.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
recipe.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
recipe.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
recipe_catalog.gd sprint cleanup: corpse_cremated signal, recipe_count, save_system 2026-05-16 18:23:22 +01:00
recipe_catalog.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
rest_provider.gd Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
rest_provider.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
sleep_provider.gd sleep_provider deconflicts beds against other pawns' targets 2026-05-16 18:29:19 +01:00
sleep_provider.gd.uid Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
status.gd fix six critical bugs from audit sprint 2026-05-16 18:06:55 +01:00
status.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
status_catalog.gd fix six critical bugs from audit sprint 2026-05-16 18:06:55 +01:00
status_catalog.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
thought.gd Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
thought.gd.uid Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
thought_catalog.gd fix six critical bugs from audit sprint 2026-05-16 18:06:55 +01:00
thought_catalog.gd.uid Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
toil.gd fix six critical bugs from audit sprint 2026-05-16 18:06:55 +01:00
toil.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
wolf_spawner.gd Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
wolf_spawner.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
work_provider.gd Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00
work_provider.gd.uid Phase 3 — Decision pipeline + JobRunner + RestProvider + save round-trip 2026-05-10 21:05:50 +01:00