rimlike/scenes/world
megaproxy cf43ef9a98 camera_rig defers to active paint tool + gitignore build artifacts
K: camera_rig._unhandled_input checks World.designation_ctl.active_tool()
before starting drag-pan or applying ScreenDrag. Fixes drag-paint being
silently downgraded to single-cell when a designate/build/stockpile
tool is active. Reverse-tree input dispatch gave CameraRig first crack
at drag events (CameraRig is later in world.tscn than DesignationCtl).

S: .gitignore now covers *.pck, Rimlike.sh, export_presets.cfg, and
.claude/scheduled_tasks.lock.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 18:27:26 +01:00
..
.gitkeep
beauty_system.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
beauty_system.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
camera_rig.gd camera_rig defers to active paint tool + gitignore build artifacts 2026-05-16 18:27:26 +01:00
camera_rig.gd.uid
camera_rig.tscn
crate.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
crate.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
crate.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
designation.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
designation.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
designation.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
dirtiness_system.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
dirtiness_system.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
graveyard_zone.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
graveyard_zone.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
indoor_tint_overlay.gd Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
indoor_tint_overlay.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
pathfinder.gd Bug-triage patch — fix torch builds, idle-pawn traps, floor render order 2026-05-15 13:58:15 +01:00
pathfinder.gd.uid
rain_overlay.gd Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
rain_overlay.gd.uid Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
rain_overlay.tscn Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
room.gd Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
room.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
room_detector.gd Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
room_detector.gd.uid Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning 2026-05-11 17:19:23 +01:00
selection.gd Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio 2026-05-16 17:20:40 +01:00
selection.gd.uid
stockpile_zone.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
stockpile_zone.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
stockpile_zone.tscn Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
storage_destination.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
storage_destination.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
world.gd fix six critical bugs from audit sprint 2026-05-16 18:06:55 +01:00
world.gd.uid
world.tscn Visual: sprinkle grass+flower decoration overlay (ElvGames bundle) 2026-05-12 14:07:36 +01:00