..
.gitkeep
beauty_system.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
beauty_system.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
camera_rig.gd
camera_rig defers to active paint tool + gitignore build artifacts
2026-05-16 18:27:26 +01:00
camera_rig.gd.uid
camera_rig.tscn
crate.gd
Clear designation tile-highlight when jobs complete
2026-05-15 19:31:55 +01:00
crate.gd.uid
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
2026-05-10 22:11:40 +01:00
crate.tscn
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
2026-05-10 22:11:40 +01:00
designation.gd
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
2026-05-16 16:36:16 +01:00
designation.gd.uid
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
2026-05-10 22:11:40 +01:00
designation.tscn
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
2026-05-10 22:11:40 +01:00
dirtiness_system.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
dirtiness_system.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
graveyard_zone.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
graveyard_zone.gd.uid
Phase 14: Death + Corpses + Burial + Cremation
2026-05-11 18:48:15 +01:00
indoor_tint_overlay.gd
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
indoor_tint_overlay.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
pathfinder.gd
Bug-triage patch — fix torch builds, idle-pawn traps, floor render order
2026-05-15 13:58:15 +01:00
pathfinder.gd.uid
rain_overlay.gd
Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
2026-05-11 16:39:34 +01:00
rain_overlay.gd.uid
Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
2026-05-11 16:39:34 +01:00
rain_overlay.tscn
Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
2026-05-11 16:39:34 +01:00
room.gd
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
room.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
room_detector.gd
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
room_detector.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
selection.gd
Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio
2026-05-16 17:20:40 +01:00
selection.gd.uid
stockpile_zone.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
stockpile_zone.gd.uid
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
2026-05-10 21:32:39 +01:00
stockpile_zone.tscn
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
2026-05-10 21:32:39 +01:00
storage_destination.gd
Phase 14: Death + Corpses + Burial + Cremation
2026-05-11 18:48:15 +01:00
storage_destination.gd.uid
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
2026-05-10 21:32:39 +01:00
world.gd
fix six critical bugs from audit sprint
2026-05-16 18:06:55 +01:00
world.gd.uid
world.tscn
Visual: sprinkle grass+flower decoration overlay (ElvGames bundle)
2026-05-12 14:07:36 +01:00