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audio.gd
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Phase 18 — Audio (music director + SFX catalog + bus wiring)
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2026-05-15 18:54:36 +01:00 |
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audio.gd.uid
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Phase 18 — Audio (music director + SFX catalog + bus wiring)
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2026-05-15 18:54:36 +01:00 |
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audit.gd
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Phase 0 scaffold + asset audit findings
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2026-05-10 20:09:11 +01:00 |
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audit.gd.uid
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Make main scene root Node2D so editor defaults to 2D view
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2026-05-10 20:19:09 +01:00 |
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autosave.gd
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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autosave.gd.uid
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Phase 16: Save/load full coverage + autosave + UI
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2026-05-11 19:24:59 +01:00 |
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clock.gd
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Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
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2026-05-11 19:45:35 +01:00 |
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clock.gd.uid
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Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation)
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2026-05-11 15:54:15 +01:00 |
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event_bus.gd
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Workbench bill editor — tap a workbench, see/edit bills
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2026-05-16 00:29:46 +01:00 |
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event_bus.gd.uid
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Make main scene root Node2D so editor defaults to 2D view
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2026-05-10 20:19:09 +01:00 |
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game_state.gd
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Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
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2026-05-11 19:45:35 +01:00 |
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game_state.gd.uid
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Make main scene root Node2D so editor defaults to 2D view
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2026-05-10 20:19:09 +01:00 |
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save_system.gd
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Add BigRock: 2×2 mineable boulder with full mining/path/save support
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2026-05-12 14:34:24 +01:00 |
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save_system.gd.uid
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Make main scene root Node2D so editor defaults to 2D view
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2026-05-10 20:19:09 +01:00 |
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sim.gd
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Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI
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2026-05-10 20:37:02 +01:00 |
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sim.gd.uid
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Make main scene root Node2D so editor defaults to 2D view
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2026-05-10 20:19:09 +01:00 |
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storyteller.gd
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Storyteller: restore sim speed after auto_pause event dismissal
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2026-05-12 12:17:15 +01:00 |
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storyteller.gd.uid
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Phase 15: Storyteller (25 events, daily roll, banner+modal UI)
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2026-05-11 19:01:35 +01:00 |
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strings.gd
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Workbench bill editor — tap a workbench, see/edit bills
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2026-05-16 00:29:46 +01:00 |
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strings.gd.uid
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Make main scene root Node2D so editor defaults to 2D view
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2026-05-10 20:19:09 +01:00 |
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weather.gd
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Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
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2026-05-11 16:39:34 +01:00 |
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weather.gd.uid
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Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
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2026-05-11 16:39:34 +01:00 |
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world.gd
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Workbench bill editor — tap a workbench, see/edit bills
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2026-05-16 00:29:46 +01:00 |
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world.gd.uid
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Make main scene root Node2D so editor defaults to 2D view
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2026-05-10 20:19:09 +01:00 |