rimlike/scenes/entities
megaproxy bdd435202d Workbench bill editor — tap a workbench, see/edit bills
Tap-to-select chain extended to workbenches (pawn always wins on shared
tile). Mutually exclusive with pawn selection via EventBus —
selecting one clears the other.

New WorkbenchPanel (scenes/ui/workbench_panel.gd, ~432 LOC, layer 18,
right-anchored 360 px) mirrors PawnDetailPanel shape. Bill rows expose
recipe name, mode (FOREVER / COUNT / UNTIL_N), target count, completed
progress, pause, and remove. Add-bill popup filters RecipeCatalog.all()
by accepted_skill so a Hearth only offers cooking recipes.

Supporting plumbing:
- EventBus.workbench_selected / workbench_deselected signals.
- Workbench.remove_bill() — interrupts mid-craft cleanly via
  on_craft_interrupted() before erasing.
- RecipeCatalog.all() static enumerator + Recipe.display_name() helper.
- World.workbench_at_tile() lookup.
- i18n keys ui.bill.* and ui.workbench.* in strings.gd.

Closes the deferred Phase 17 "Bill UI for workbenches" item. Player-
built workbenches are now functionally configurable; before this
landed, only world.gd-hardcoded bills worked.
2026-05-16 00:29:46 +01:00
..
.gitkeep Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
bed.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
bed.gd.uid Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
bed.tscn Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break 2026-05-11 13:21:15 +01:00
big_rock.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
big_rock.gd.uid Bed: replace procedural draw with 1×2 vertical bundle sprite 2026-05-12 14:49:05 +01:00
big_rock.tscn Add BigRock: 2×2 mineable boulder with full mining/path/save support 2026-05-12 14:34:24 +01:00
corpse.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
corpse.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
corpse.tscn Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
cremation_pyre.gd Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
cremation_pyre.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
crop.gd Crop sprites — atlas art + four growable kinds 2026-05-15 19:39:57 +01:00
crop.gd.uid Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread) 2026-05-11 11:38:47 +01:00
crop.tscn Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread) 2026-05-11 11:38:47 +01:00
door.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
door.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
door.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
floor.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
floor.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
floor.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
grave_marker.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
grave_marker.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
grave_slot.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
grave_slot.gd.uid Phase 14: Death + Corpses + Burial + Cremation 2026-05-11 18:48:15 +01:00
item.gd Item sprites — swap procedural draw for tileset icons 2026-05-12 15:43:24 +01:00
item.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
item.tscn Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
rock.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
rock.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
rock.tscn Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
torch.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
torch.gd.uid Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation) 2026-05-11 15:54:15 +01:00
torch.tscn Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation) 2026-05-11 15:54:15 +01:00
tree.gd Procedural workbench redraws + 3-season tree variety 2026-05-15 20:22:55 +01:00
tree.gd.uid Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
tree.tscn Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling 2026-05-10 21:32:39 +01:00
wall.gd Clear designation tile-highlight when jobs complete 2026-05-15 19:31:55 +01:00
wall.gd.uid Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
wall.tscn Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot 2026-05-10 22:11:40 +01:00
wolf.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
wolf.gd.uid Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
wolf.tscn Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner 2026-05-11 16:11:36 +01:00
workbench.gd Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
workbench.gd.uid Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00
workbench.tscn Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills 2026-05-10 23:52:41 +01:00