Adds an AudioManager autoload with three buses (Master, Music routed to Master, SFX routed to Master), a small catalog of looping music + one-shot SFX, and a single persistent AudioStreamPlayer for the music director. Music * Day and night loops swap on Clock.phase_changed (night during the night phase, day everywhere else). Tracks pulled from Retro Farming Music 1 (day) and Cozy Melodies Pack 1 (night), both loopable OGG. SFX * Tree.fell, Rock.mined, BigRock.mined → tree_fell / mine_tick. * EventBus.pawn_took_damage → combat_hit (Sword Pack 1). * EventBus.storyteller_event_fired → ui_confirm sting. * EventBus.alert_added → ui_click. * play_sfx is rate-limited per key (80ms cooldown) so fast-sim doesn't saturate the mixer. Settings + suspend * SettingsMenu master/music/sfx sliders now live-bind to the bus dB via Audio.set_*_linear (linear → dB internally, 0 → -80dB silence). The ambient slider is intentionally unwired; no ambient bus this pass. * NOTIFICATION_APPLICATION_PAUSED + FOCUS_OUT mute the Master bus to match the existing "no background sim" rule. Resume + focus restore it. Bundle housekeeping * Two zipped packs in the ElvGames bundle (Cozy Melodies Pack 1, Retro Farming Music 1) extracted in place to keep pack identity intact for the license/credits string. 8 OGG files curated into audio/ at ~5.3MB. Verified end-to-end via MCP runtime: buses online, day_loop plays at boot, manual phase swap day→night→day round-trips, slider linear→dB mapping correct (0.5 → -6.02dB, 0.0 → -80dB), tree_fell SFX triggers. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
19 lines
396 B
Text
19 lines
396 B
Text
[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://bfgwe7ycnmuc3"
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path="res://.godot/imported/ui_confirm.ogg-f006b0c94e1ad4799df46c4e5bc06e82.oggvorbisstr"
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[deps]
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source_file="res://audio/sfx/ui_confirm.ogg"
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dest_files=["res://.godot/imported/ui_confirm.ogg-f006b0c94e1ad4799df46c4e5bc06e82.oggvorbisstr"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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