Wood walls (early game) custom-authored on top of FG_Houses warm-brown timber palette to preserve the Stardew-cabin warmth that's the project's aesthetic anchor. ~½ day of pixel art for corner/T/cap/cross variants. Stone walls (upgrade material) imported from FG_Fortress autotile-solvable as-is. Both materials plug into the same WallMaterial enum / construction pipeline. Phase 5 estimate bumped from 2-3 wks to 2.5-3.5 wks. Phase 1 wall-rendering test now specified: use FG_Fortress as the drop-in test material; wood walls land in Phase 5 alongside the authoring task. Iconic Homestead $19.99 fallback formally not needed. memory.md decisions table now includes the wall locks; the original 3-option open question collapsed to a back-reference. art.md got a new 'Wall-material decision' section replacing the options block. Wolf-sprite question still open; Ventilatore search dispatched. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| architecture.md | ||
| art.md | ||
| design.md | ||
| implementation.md | ||
| ui.md | ||