rimlike/docs
megaproxy 57d7d626cf Lock wall-material decision: wood + stone, custom-authored
Wood walls (early game) custom-authored on top of FG_Houses warm-brown
timber palette to preserve the Stardew-cabin warmth that's the project's
aesthetic anchor. ~½ day of pixel art for corner/T/cap/cross variants.

Stone walls (upgrade material) imported from FG_Fortress autotile-solvable
as-is. Both materials plug into the same WallMaterial enum / construction
pipeline. Phase 5 estimate bumped from 2-3 wks to 2.5-3.5 wks.

Phase 1 wall-rendering test now specified: use FG_Fortress as the
drop-in test material; wood walls land in Phase 5 alongside the
authoring task.

Iconic Homestead $19.99 fallback formally not needed.

memory.md decisions table now includes the wall locks; the original
3-option open question collapsed to a back-reference. art.md got a
new 'Wall-material decision' section replacing the options block.

Wolf-sprite question still open; Ventilatore search dispatched.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 20:13:22 +01:00
..
architecture.md Bump MVP map to 80², lock world-view camera, resolve doc rot 2026-05-10 19:45:29 +01:00
art.md Lock wall-material decision: wood + stone, custom-authored 2026-05-10 20:13:22 +01:00
design.md Bump MVP map to 80², lock world-view camera, resolve doc rot 2026-05-10 19:45:29 +01:00
implementation.md Lock wall-material decision: wood + stone, custom-authored 2026-05-10 20:13:22 +01:00
ui.md Bump MVP map to 80², lock world-view camera, resolve doc rot 2026-05-10 19:45:29 +01:00