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bill.gd
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Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
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2026-05-10 23:52:41 +01:00 |
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bill.gd.uid
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Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
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2026-05-10 23:52:41 +01:00 |
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chop_provider.gd
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Chop/mine designation gate + reachability gates on Doctor & Eat
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2026-05-15 14:53:50 +01:00 |
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chop_provider.gd.uid
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Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
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2026-05-10 21:32:39 +01:00 |
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cleaning_provider.gd
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Job: target_node claim so pawns don't cluster on the same target
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2026-05-12 13:45:44 +01:00 |
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cleaning_provider.gd.uid
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Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
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2026-05-11 17:19:23 +01:00 |
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construction_provider.gd
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ConstructionProvider: skip unreachable build sites
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2026-05-15 15:09:19 +01:00 |
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construction_provider.gd.uid
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Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
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2026-05-10 22:11:40 +01:00 |
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crafting_provider.gd
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Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
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2026-05-16 16:36:16 +01:00 |
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crafting_provider.gd.uid
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Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
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2026-05-10 23:52:41 +01:00 |
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decision.gd
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Decision: remove rest from NEEDS_CATEGORIES so work fires before fallback
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2026-05-12 13:37:21 +01:00 |
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decision.gd.uid
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doctor_provider.gd
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Chop/mine designation gate + reachability gates on Doctor & Eat
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2026-05-15 14:53:50 +01:00 |
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doctor_provider.gd.uid
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Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
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2026-05-11 16:11:36 +01:00 |
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eat_provider.gd
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Chop/mine designation gate + reachability gates on Doctor & Eat
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2026-05-15 14:53:50 +01:00 |
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eat_provider.gd.uid
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Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread)
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2026-05-11 11:38:47 +01:00 |
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hauling_provider.gd
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Hauling/JobRunner: fail unreachable walks; pre-check haul reachability
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2026-05-12 13:58:47 +01:00 |
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hauling_provider.gd.uid
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Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
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2026-05-10 21:32:39 +01:00 |
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job.gd
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Job: target_node claim so pawns don't cluster on the same target
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2026-05-12 13:45:44 +01:00 |
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job.gd.uid
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job_runner.gd
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Hauling/JobRunner: fail unreachable walks; pre-check haul reachability
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2026-05-12 13:58:47 +01:00 |
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job_runner.gd.uid
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mine_provider.gd
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Chop/mine designation gate + reachability gates on Doctor & Eat
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2026-05-15 14:53:50 +01:00 |
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mine_provider.gd.uid
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Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
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2026-05-10 21:32:39 +01:00 |
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plant_provider.gd
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Job: target_node claim so pawns don't cluster on the same target
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2026-05-12 13:45:44 +01:00 |
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plant_provider.gd.uid
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Phase 7 — Crops, hunger, eating, cooking chain (grain → flour → bread)
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2026-05-11 11:38:47 +01:00 |
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quality.gd
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Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
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2026-05-10 23:52:41 +01:00 |
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quality.gd.uid
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Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
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2026-05-10 23:52:41 +01:00 |
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recipe.gd
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Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
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2026-05-16 16:36:16 +01:00 |
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recipe.gd.uid
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Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
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2026-05-10 23:52:41 +01:00 |
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recipe_catalog.gd
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Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
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2026-05-16 16:36:16 +01:00 |
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recipe_catalog.gd.uid
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Phase 6 — Recipe / Bill / Workbench / CraftingProvider / Quality / Skills
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2026-05-10 23:52:41 +01:00 |
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rest_provider.gd
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rest_provider.gd.uid
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sleep_provider.gd
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Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
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2026-05-11 13:21:15 +01:00 |
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sleep_provider.gd.uid
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Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
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2026-05-11 13:21:15 +01:00 |
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status.gd
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Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
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2026-05-11 16:39:34 +01:00 |
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status.gd.uid
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Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
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2026-05-11 16:11:36 +01:00 |
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status_catalog.gd
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Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
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2026-05-11 16:39:34 +01:00 |
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status_catalog.gd.uid
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Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
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2026-05-11 16:11:36 +01:00 |
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thought.gd
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Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
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2026-05-11 13:21:15 +01:00 |
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thought.gd.uid
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Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
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2026-05-11 13:21:15 +01:00 |
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thought_catalog.gd
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Phase 14: Death + Corpses + Burial + Cremation
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2026-05-11 18:48:15 +01:00 |
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thought_catalog.gd.uid
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Phase 8 — Beds, sleep need, thoughts, mood, Sulking soft-break
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2026-05-11 13:21:15 +01:00 |
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toil.gd
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Phase 14: Death + Corpses + Burial + Cremation
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2026-05-11 18:48:15 +01:00 |
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toil.gd.uid
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wolf_spawner.gd
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Phase 17/18 closure: stockpile filter UI + day summary + atmospheric audio
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2026-05-16 17:20:40 +01:00 |
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wolf_spawner.gd.uid
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Phase 9+10: Status/Doctor/Medical bed + Wolves/WolfSpawner
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2026-05-11 16:11:36 +01:00 |
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work_provider.gd
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work_provider.gd.uid
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