rimlike/autoload
megaproxy d98d2c2425 Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
Trees: 4 growth stages (Sapling→Young→Growing→Mature), only Mature
yields wood. WildGrowth ticker fires every in-game hour; rejection-
samples grass tiles and plants a sapling with ~30% probability (capped
at MAP_TREE_LIMIT=60). New `paint_plant_tree` designation lets the
player manually plant — ghost sapling registered as a build_site that
ConstructionProvider fulfils. Stage round-trips through save/load.
Initial seed mixes 4 saplings + 6 mature so growth is visible day 1.

Quarry: new BigRockNode entity (2×2 permanent stone outcrop, never
depletes). 3 nodes seeded far from cabin. New QuarryWorkbench
(extends Workbench, auto-FOREVER `quarry_stone` bill, recipe drops
1 stone per 300 work-ticks). New `paint_quarry` designation only
accepts BigRockNode tiles. CraftingProvider now supports recipes
with `ingredient_count == 0` — skips ingredient-fetch and goes
straight to walk+craft toils. Recipe gains `ingredient_count` field
(defaults 0). Save/load layering: big_rock_node spawns at priority 0
(same as rock/tree), quarry_workbench at priority 2 (after the node).

UI: Plant tree + Build quarry buttons added to Build drawer.
build_drawer_thumb gains `plant_tree` (sapling sprout in dirt) and
`paint_quarry` (stone block + chisel + cut-stone pile) shapes.
inspect_tooltip recognises BigRockNode + shows tree growth stage on
hover.

Delegation: gdscript-refactor (Sonnet ×2) for trees full impl +
quarry skeleton; quick-edit (Haiku) for CraftingProvider no-ingredient
plumbing + TopBar polish; integration handled on Opus.
2026-05-16 16:36:16 +01:00
..
audio.gd Phase 18 — Audio (music director + SFX catalog + bus wiring) 2026-05-15 18:54:36 +01:00
audio.gd.uid Phase 18 — Audio (music director + SFX catalog + bus wiring) 2026-05-15 18:54:36 +01:00
audit.gd Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
audit.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
autosave.gd Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
autosave.gd.uid Phase 16: Save/load full coverage + autosave + UI 2026-05-11 19:24:59 +01:00
clock.gd Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
clock.gd.uid Phase 11 — Day/night cycle + Lighting (taken before Phase 9 per recommendation) 2026-05-11 15:54:15 +01:00
event_bus.gd Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
event_bus.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
game_state.gd Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
game_state.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
save_system.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
save_system.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
sim.gd Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI 2026-05-10 20:37:02 +01:00
sim.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
storyteller.gd Storyteller: restore sim speed after auto_pause event dismissal 2026-05-12 12:17:15 +01:00
storyteller.gd.uid Phase 15: Storyteller (25 events, daily roll, banner+modal UI) 2026-05-11 19:01:35 +01:00
strings.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
strings.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00
weather.gd Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
weather.gd.uid Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold) 2026-05-11 16:39:34 +01:00
world.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
world.gd.uid Make main scene root Node2D so editor defaults to 2D view 2026-05-10 20:19:09 +01:00