rimlike/scenes
megaproxy 5a6ec53b12 Tree growth: dedicated stage atlas + tuned WildGrowth rate
Sub-mature stages (0/1/2) now use FG_Tree_Stages.png (a 128×32 atlas
with 8 progressively-larger tree cells from the bundle's "Crops with
Stages 03" pack). Stage 0 = tiny sprout (col 0), Stage 1 = small
leaf (col 1), Stage 2 = small tree (col 3). Stage 3 (Mature) keeps
the existing 64×80 seasonal canopy atlases.

Visually distinct progression replaces the previous scale-down-the-
mature-texture placeholder + procedural sapling dots.

WildGrowth pacing tuned: INTERVAL 1200 → 3000, PROBABILITY 0.30 →
0.12, LIMIT 60 → 80. Previous values flooded the map with saplings
within ~30 seconds of 12× play. New rate gives a slow but visible
regrowth over a season at default speed.

_draw simplified: removed procedural sapling fallback (atlas handles
all stages now). Pending-plant ghosts get the alpha tint via
sprite.modulate.
2026-05-16 16:42:38 +01:00
..
ai Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
effects Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
entities Tree growth: dedicated stage atlas + tuned WildGrowth rate 2026-05-16 16:42:38 +01:00
main UI pass: medieval-warm Theme + real Build drawer thumbnails 2026-05-16 16:09:56 +01:00
pawn Distinct icons for wheat / corn / potato / strawberry harvests 2026-05-16 15:52:31 +01:00
storyteller Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
ui Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
world Tree growth: dedicated stage atlas + tuned WildGrowth rate 2026-05-16 16:42:38 +01:00