Workbenches: replace atlas sprites (which read as chest-of-drawers, candle base, kitchen stove, cushion stack) with procedural _draw_ methods following CremationPyre._draw_pyre's pattern. Carpenter shows a wood bench with saw + log slabs; Smelter a stone furnace with smoking chimney; Hearth a tall h=2 stone fireplace with arched opening + log fire; Millstone a wood frame supporting a round grindstone wheel. Trees: add Summer + Fall atlases alongside Spring (12 visual variants from 4 silhouettes × 3 seasons). Selection hash mixes season independently so neighbouring tiles don't all share the same palette. |
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|---|---|---|
| .. | ||
| .gitkeep | ||
| bed.gd | ||
| bed.gd.uid | ||
| bed.tscn | ||
| big_rock.gd | ||
| big_rock.gd.uid | ||
| big_rock.tscn | ||
| corpse.gd | ||
| corpse.gd.uid | ||
| corpse.tscn | ||
| cremation_pyre.gd | ||
| cremation_pyre.gd.uid | ||
| crop.gd | ||
| crop.gd.uid | ||
| crop.tscn | ||
| door.gd | ||
| door.gd.uid | ||
| door.tscn | ||
| floor.gd | ||
| floor.gd.uid | ||
| floor.tscn | ||
| grave_marker.gd | ||
| grave_marker.gd.uid | ||
| grave_slot.gd | ||
| grave_slot.gd.uid | ||
| item.gd | ||
| item.gd.uid | ||
| item.tscn | ||
| rock.gd | ||
| rock.gd.uid | ||
| rock.tscn | ||
| torch.gd | ||
| torch.gd.uid | ||
| torch.tscn | ||
| tree.gd | ||
| tree.gd.uid | ||
| tree.tscn | ||
| wall.gd | ||
| wall.gd.uid | ||
| wall.tscn | ||
| wolf.gd | ||
| wolf.gd.uid | ||
| wolf.tscn | ||
| workbench.gd | ||
| workbench.gd.uid | ||
| workbench.tscn | ||